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Fix Windows build, try 2.
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@ -334,7 +334,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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{
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const API_TYPE api = ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF) < 3 ? API_D3D9_SM20 : API_D3D9_SM30;
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PixelShaderUid uid;
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GetPixelShaderUid(uid, dstAlphaMode, components);
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GetPixelShaderUid(uid, dstAlphaMode, API_D3D9, components);
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// Check if the shader is already set
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if (last_entry)
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