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Fix Windows build, try 2.
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@ -189,7 +189,7 @@ void VertexShaderCache::Shutdown()
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bool VertexShaderCache::SetShader(u32 components)
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{
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VertexShaderUid uid;
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GetVertexShaderUid(uid, components);
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GetVertexShaderUid(uid, components, API_D3D9);
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if (last_entry)
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{
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if (uid == last_uid)
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