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VideoCommon: flush vertex manager if components change
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@ -525,14 +525,14 @@ void PixelShaderCache::Shutdown()
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g_ps_disk_cache.Close();
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}
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bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode)
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{
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PixelShaderUid uid;
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GetPixelShaderUid(uid, dstAlphaMode, API_D3D, components);
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GetPixelShaderUid(uid, dstAlphaMode, API_D3D);
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if (g_ActiveConfig.bEnableShaderDebugging)
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{
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ShaderCode code;
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GeneratePixelShaderCode(code, dstAlphaMode, API_D3D, components);
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GeneratePixelShaderCode(code, dstAlphaMode, API_D3D);
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pixel_uid_checker.AddToIndexAndCheck(code, uid, "Pixel", "p");
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}
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@ -562,7 +562,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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// Need to compile a new shader
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ShaderCode code;
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GeneratePixelShaderCode(code, dstAlphaMode, API_D3D, components);
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GeneratePixelShaderCode(code, dstAlphaMode, API_D3D);
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D3DBlob* pbytecode;
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if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode))
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