VideoCommon: flush vertex manager if components change

This commit is contained in:
Tillmann Karras
2015-11-01 22:39:31 +01:00
parent 491e149545
commit 983978ee66
15 changed files with 56 additions and 51 deletions

View File

@ -176,10 +176,10 @@ void ProgramShaderCache::UploadConstants()
}
}
SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type)
SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_type)
{
SHADERUID uid;
GetShaderId(&uid, dstAlphaMode, components, primitive_type);
GetShaderId(&uid, dstAlphaMode, primitive_type);
// Check if the shader is already set
if (last_entry)
@ -214,8 +214,8 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components
ShaderCode vcode;
ShaderCode pcode;
ShaderCode gcode;
GenerateVertexShaderCode(vcode, components, API_OPENGL);
GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
GenerateVertexShaderCode(vcode, API_OPENGL);
GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL);
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders && !uid.guid.GetUidData()->IsPassthrough())
GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
@ -396,20 +396,20 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const char* code)
return result;
}
void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type)
void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 primitive_type)
{
GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL, components);
GetVertexShaderUid(uid->vuid, components, API_OPENGL);
GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL);
GetVertexShaderUid(uid->vuid, API_OPENGL);
GetGeometryShaderUid(uid->guid, primitive_type, API_OPENGL);
if (g_ActiveConfig.bEnableShaderDebugging)
{
ShaderCode pcode;
GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL);
pixel_uid_checker.AddToIndexAndCheck(pcode, uid->puid, "Pixel", "p");
ShaderCode vcode;
GenerateVertexShaderCode(vcode, components, API_OPENGL);
GenerateVertexShaderCode(vcode, API_OPENGL);
vertex_uid_checker.AddToIndexAndCheck(vcode, uid->vuid, "Vertex", "v");
ShaderCode gcode;

View File

@ -88,8 +88,8 @@ public:
static PCacheEntry GetShaderProgram();
static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type);
static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type);
static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_type);
static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 primitive_type);
static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode, const char* gcode = nullptr);
static GLuint CompileSingleShader(GLuint type, const char *code);

View File

@ -160,11 +160,11 @@ void VertexManager::vFlush(bool useDstAlpha)
// the same pass as regular rendering.
if (useDstAlpha && dualSourcePossible)
{
ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, nativeVertexFmt->m_components, current_primitive_type);
ProgramShaderCache::SetShader(DSTALPHA_DUAL_SOURCE_BLEND, current_primitive_type);
}
else
{
ProgramShaderCache::SetShader(DSTALPHA_NONE, nativeVertexFmt->m_components, current_primitive_type);
ProgramShaderCache::SetShader(DSTALPHA_NONE, current_primitive_type);
}
// upload global constants
@ -178,7 +178,7 @@ void VertexManager::vFlush(bool useDstAlpha)
// run through vertex groups again to set alpha
if (useDstAlpha && !dualSourcePossible)
{
ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS, nativeVertexFmt->m_components, current_primitive_type);
ProgramShaderCache::SetShader(DSTALPHA_ALPHA_PASS, current_primitive_type);
// only update alpha
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);