VideoCommon: flush vertex manager if components change

This commit is contained in:
Tillmann Karras
2015-11-01 22:39:31 +01:00
parent 491e149545
commit 983978ee66
15 changed files with 56 additions and 51 deletions

View File

@ -60,5 +60,5 @@ struct vertex_shader_uid_data
typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
void GenerateVertexShaderCode(ShaderCode& object, u32 components, API_TYPE api_type);
void GetVertexShaderUid(VertexShaderUid& object, API_TYPE api_type);
void GenerateVertexShaderCode(ShaderCode& object, API_TYPE api_type);