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VideoCommon: flush vertex manager if components change
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@ -60,5 +60,5 @@ struct vertex_shader_uid_data
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typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
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void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
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void GenerateVertexShaderCode(ShaderCode& object, u32 components, API_TYPE api_type);
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void GetVertexShaderUid(VertexShaderUid& object, API_TYPE api_type);
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void GenerateVertexShaderCode(ShaderCode& object, API_TYPE api_type);
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