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https://github.com/dolphin-emu/dolphin.git
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Make sure to reserve() exactly the right amount of elements for the std::vector before filling it with CheatSearchResult's, in order to prevent automatic re-allocations.
It turns out that this (somewhat) gets rid of memory-related exceptions which used to occur (especially) during 8-bit cheat searches. At least this is the case with my computer that has 3GB of RAM (the issue didn't seem to be caused by 100% of RAM usage, however). Hopefully you'll be able to perform the following steps without errors now: 1. Open any game in Dolphin; 2. Go to Tools->Cheats Manager, and open the "Cheat Search" tab; 3. Preferably set the "Data Size" to 8-bit (the smaller, the more initial search results); 4. Press the "New Scan" button; 5. Use the "Unknown" search filter (which won't narrow the results down at all); 6. Press the "Next Scan" button. (oh, and fix a typo in a comment I introduced in r6791 :p) Anyway, make sure to tell me any eventual errors/regressions. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7596 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -159,7 +159,7 @@ bool CWII_IPC_HLE_Device_fs::IOCtlV(u32 _CommandAddress)
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std::string FileName = name + ext;
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// Decode entities of invalid file system characters so that
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// games (such as HB:HBP) will be able to find what they expect.
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// games (such as HP:HBP) will be able to find what they expect.
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for (Common::replace_v::const_iterator it = replacements.begin(); it != replacements.end(); ++it)
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{
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for (size_t j = 0; (j = FileName.find(it->second, j)) != FileName.npos; ++j)
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@ -350,24 +350,26 @@ void wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent& W
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void CheatSearchTab::StartNewSearch(wxCommandEvent& WXUNUSED (event))
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{
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search_results.clear();
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const u8* const memptr = Memory::GetPointer(0);
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if (NULL == memptr)
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{
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PanicAlertT("A game is not currently running.");
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return;
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}
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else
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{
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// enable the next scan button
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btnNextScan->Enable();
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// determine the search data size
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// Determine the user-selected data size for this search.
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search_type_size =
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size_radiobtn.rad_8->GetValue() +
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(size_radiobtn.rad_16->GetValue() << 1) +
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(size_radiobtn.rad_32->GetValue() << 2);
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// Set up the search results efficiently to prevent automatic re-allocations.
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search_results.clear();
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search_results.reserve(Memory::RAM_SIZE / search_type_size);
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// Enable the "Next Scan" button.
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btnNextScan->Enable();
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CheatSearchResult r;
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// can I assume cheatable values will be aligned like this?
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for (u32 addr = 0; addr != Memory::RAM_SIZE; addr += search_type_size)
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@ -376,7 +378,6 @@ void CheatSearchTab::StartNewSearch(wxCommandEvent& WXUNUSED (event))
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memcpy(&r.old_value, memptr + addr, search_type_size);
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search_results.push_back(r);
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}
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}
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UpdateCheatSearchResultsList();
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}
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@ -387,13 +388,16 @@ void CheatSearchTab::FilterCheatSearchResults(wxCommandEvent&)
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if (NULL == memptr)
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{
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PanicAlertT("A game is not currently running.");
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return;
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}
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else
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{
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std::vector<CheatSearchResult>::iterator
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i = search_results.begin(),
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e = search_results.end();
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// Set up the sub-search results efficiently to prevent automatic re-allocations.
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std::vector<CheatSearchResult> filtered_results;
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filtered_results.reserve(search_results.size());
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// determine the selected filter
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@ -480,7 +484,6 @@ void CheatSearchTab::FilterCheatSearchResults(wxCommandEvent&)
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UpdateCheatSearchResultsList();
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}
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}
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void CheatSearchTab::ApplyFocus(wxCommandEvent&)
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{
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