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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4916 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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49d9180266
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9893122a58
@ -21,7 +21,7 @@
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namespace D3D
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namespace D3D
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{
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{
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LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt)
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LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt, bool swap_r_b)
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{
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{
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u32* pBuffer = (u32*)buffer;
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u32* pBuffer = (u32*)buffer;
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LPDIRECT3DTEXTURE9 pTexture;
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LPDIRECT3DTEXTURE9 pTexture;
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@ -148,7 +148,7 @@ LPDIRECT3DTEXTURE9 CreateOnlyTexture2D(const int width, const int height, D3DFOR
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return pTexture;
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return pTexture;
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}
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}
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void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt)
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void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt, bool swap_r_b)
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{
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{
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u32* pBuffer = (u32*)buffer;
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u32* pBuffer = (u32*)buffer;
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int level = 0;
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int level = 0;
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@ -165,13 +165,26 @@ void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int w
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switch (fmt)
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switch (fmt)
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{
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{
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case D3DFMT_A8R8G8B8:
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case D3DFMT_A8R8G8B8:
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{
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if (!swap_r_b) {
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for (int y = 0; y < height; y++)
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for (int y = 0; y < height; y++)
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{
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{
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u32 *pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch));
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u32 *pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch));
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memcpy(pBits, pIn, width * 4);
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memcpy(pBits, pIn, width * 4);
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pIn += pitch;
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pIn += pitch;
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}
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}
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} else {
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for (int y = 0; y < height; y++)
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{
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u8 *pIn8 = (u8 *)pIn;
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u8 *pBits = (u8 *)((u8*)Lock.pBits + (y * Lock.Pitch));
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for (int x = 0; x < width * 4; x += 4) {
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pBits[x + 0] = pIn8[x + 2];
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pBits[x + 1] = pIn8[x + 1];
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pBits[x + 2] = pIn8[x + 0];
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pBits[x + 3] = pIn8[x + 3];
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}
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pIn += pitch;
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}
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}
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}
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break;
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break;
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case D3DFMT_L8:
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case D3DFMT_L8:
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@ -21,8 +21,8 @@
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namespace D3D
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namespace D3D
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{
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{
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LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt = D3DFMT_A8R8G8B8);
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LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt = D3DFMT_A8R8G8B8, bool swap_r_b = false);
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void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt);
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void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt, bool swap_r_b);
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LPDIRECT3DTEXTURE9 CreateRenderTarget(const int width, const int height);
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LPDIRECT3DTEXTURE9 CreateRenderTarget(const int width, const int height);
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LPDIRECT3DSURFACE9 CreateDepthStencilSurface(const int width, const int height);
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LPDIRECT3DSURFACE9 CreateDepthStencilSurface(const int width, const int height);
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LPDIRECT3DTEXTURE9 CreateOnlyTexture2D(const int width, const int height, D3DFORMAT fmt);
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LPDIRECT3DTEXTURE9 CreateOnlyTexture2D(const int width, const int height, D3DFORMAT fmt);
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@ -136,160 +136,6 @@ void TextureCache::Cleanup()
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}
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}
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}
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}
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//TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
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//{
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// if (address == 0)
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// return NULL;
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//
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// u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
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// int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
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// int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
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// int expandedWidth = (width + bsw) & (~bsw);
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// int expandedHeight = (height + bsh) & (~bsh);
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//
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// u32 hash_value;
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// u32 texID = address;
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// u32 texHash;
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//
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// if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bDumpTextures)
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// {
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// texHash = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, expandedHeight, tex_format, 0);
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// if (g_ActiveConfig.bSafeTextureCache)
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// hash_value = texHash;
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// if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
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// {
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// // WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
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// // tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
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// // This trick (to change the texID depending on the TLUT addr) is a trick to get around
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// // an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
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// // each other stored in a single texture, and uses the palette to make different characters
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// // visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
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// // we must make sure that texture with different tluts get different IDs.
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// u32 tlutHash = TexDecoder_GetTlutHash(&texMem[tlutaddr], (tex_format == GX_TF_C4) ? 32 : 128);
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// texHash ^= tlutHash;
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// if (g_ActiveConfig.bSafeTextureCache)
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// texID ^= tlutHash;
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// }
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// }
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//
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// bool skip_texture_create = false;
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// TexCache::iterator iter = textures.find(texID);
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//
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// if (iter != textures.end())
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// {
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// TCacheEntry &entry = iter->second;
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//
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// if (!g_ActiveConfig.bSafeTextureCache)
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// hash_value = ((u32 *)ptr)[0];
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//
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// if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
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// {
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// entry.frameCount = frameCount;
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// D3D::SetTexture(stage, entry.texture);
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// return &entry;
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// }
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// else
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// {
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// // Let's reload the new texture data into the same texture,
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// // instead of destroying it and having to create a new one.
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// // Might speed up movie playback very, very slightly.
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//
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// if (width == entry.w && height==entry.h &&(tex_format | (tlutfmt << 16)) == entry.fmt)
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// {
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// skip_texture_create = true;
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// }
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// else
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// {
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// entry.Destroy(false);
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// textures.erase(iter);
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// }
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// }
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// }
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//
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// //PC_TexFormat pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, tex_format, tlutaddr, tlutfmt);
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// PC_TexFormat pcfmt = GetPC_TexFormat(tex_format, tlutfmt);
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//
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// D3DFORMAT d3d_fmt;
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// switch (pcfmt) {
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// case PC_TEX_FMT_BGRA32:
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// case PC_TEX_FMT_RGBA32:
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// d3d_fmt = D3DFMT_A8R8G8B8;
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// break;
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// case PC_TEX_FMT_RGB565:
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// d3d_fmt = D3DFMT_R5G6B5;
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// break;
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// case PC_TEX_FMT_IA4_AS_IA8:
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// d3d_fmt = D3DFMT_A8L8;
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// break;
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// case PC_TEX_FMT_I8:
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// case PC_TEX_FMT_I4_AS_I8:
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// d3d_fmt = D3DFMT_A8L8;
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// break;
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// case PC_TEX_FMT_IA8:
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// d3d_fmt = D3DFMT_A8L8;
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// break;
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// case PC_TEX_FMT_DXT1:
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// d3d_fmt = D3DFMT_DXT1;
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// break;
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// }
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//
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// //Make an entry in the table
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// TCacheEntry& entry = textures[texID];
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// entry.addr = address;
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// entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format);
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// entry.isRenderTarget = false;
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// entry.isNonPow2 = ((width & (width - 1)) || (height & (height - 1)));
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// if (!skip_texture_create) {
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// entry.texture = D3D::CreateOnlyTexture2D(width, height, d3d_fmt);
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// }
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// D3DLOCKED_RECT Lock;
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// entry.texture->LockRect(0, &Lock, NULL,D3DLOCK_DISCARD);
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// TexDecoder_DirectDecode((u8*)Lock.pBits,ptr,expandedWidth,height,Lock.Pitch,tex_format,tlutaddr,tlutfmt);
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// entry.texture->UnlockRect(0);
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// entry.oldpixel = ((u32 *)ptr)[0];
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// if (g_ActiveConfig.bSafeTextureCache)
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// entry.hash = hash_value;
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// else
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// {
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// entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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// ((u32 *)ptr)[0] = entry.hash;
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// }
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// entry.frameCount = frameCount;
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// entry.w = width;
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// entry.h = height;
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// entry.fmt = tex_format | (tlutfmt << 16);
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//
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// if (g_ActiveConfig.bDumpTextures)
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// {
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// // dump texture to file
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// char szTemp[MAX_PATH];
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// char szDir[MAX_PATH];
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// const char* uniqueId = globals->unique_id;
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// bool bCheckedDumpDir = false;
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// sprintf(szDir, "%s/%s", FULL_DUMP_TEXTURES_DIR, uniqueId);
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// if (!bCheckedDumpDir)
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// {
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// if (!File::Exists(szDir) || !File::IsDirectory(szDir))
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// File::CreateDir(szDir);
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//
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// bCheckedDumpDir = true;
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// }
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// sprintf(szTemp, "%s/%s_%08x_%i.png", szDir, uniqueId, texHash, tex_format);
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// //sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath.c_str(), counter++, format); <-- Old method
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// if (!File::Exists(szTemp))
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// D3DXSaveTextureToFileA(szTemp,D3DXIFF_BMP,entry.texture,0);
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// }
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//
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// INCSTAT(stats.numTexturesCreated);
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// SETSTAT(stats.numTexturesAlive, (int)textures.size());
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//
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// //Set the texture!
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// D3D::SetTexture(stage, entry.texture);
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//
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// DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
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// return &entry;
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//}
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TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
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TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
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{
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{
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if (address == 0)
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if (address == 0)
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@ -387,10 +233,14 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
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pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
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D3DFORMAT d3d_fmt;
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D3DFORMAT d3d_fmt;
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bool swap_r_b = false;
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switch (pcfmt) {
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switch (pcfmt) {
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case PC_TEX_FMT_BGRA32:
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case PC_TEX_FMT_BGRA32:
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d3d_fmt = D3DFMT_A8R8G8B8;
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break;
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case PC_TEX_FMT_RGBA32:
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case PC_TEX_FMT_RGBA32:
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d3d_fmt = D3DFMT_A8R8G8B8;
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d3d_fmt = D3DFMT_A8R8G8B8;
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swap_r_b = true;
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break;
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break;
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case PC_TEX_FMT_RGB565:
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case PC_TEX_FMT_RGB565:
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d3d_fmt = D3DFMT_R5G6B5;
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d3d_fmt = D3DFMT_R5G6B5;
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@ -426,9 +276,9 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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entry.isRenderTarget = false;
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entry.isRenderTarget = false;
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entry.isNonPow2 = false;//((width & (width - 1)) || (height & (height - 1)));
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entry.isNonPow2 = false;//((width & (width - 1)) || (height & (height - 1)));
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if (!skip_texture_create) {
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if (!skip_texture_create) {
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entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt);
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entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt, swap_r_b);
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} else {
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} else {
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D3D::ReplaceTexture2D(entry.texture, (BYTE*)temp, width, height, expandedWidth, d3d_fmt);
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D3D::ReplaceTexture2D(entry.texture, (BYTE*)temp, width, height, expandedWidth, d3d_fmt, swap_r_b);
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}
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}
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entry.frameCount = frameCount;
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entry.frameCount = frameCount;
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entry.w = width;
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entry.w = width;
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