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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5409 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -817,6 +817,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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{
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if(Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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int WiimoteId = -1;
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// Toggle fullscreen
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if (IsHotkey(event, HK_FULLSCREEN))
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DoFullscreen(!RendererIsFullscreen());
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@ -826,6 +827,15 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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// Stop
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else if (IsHotkey(event, HK_STOP))
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DoStop();
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// Wiimote connect and disconnect hotkeys
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else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
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WiimoteId = 0;
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else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
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WiimoteId = 1;
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else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
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WiimoteId = 2;
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else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
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WiimoteId = 3;
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// state save and state load hotkeys
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else if (event.GetKeyCode() >= WXK_F1 && event.GetKeyCode() <= WXK_F8)
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{
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@ -834,7 +844,8 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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State_Load(slot_number);
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else if (event.GetModifiers() == wxMOD_SHIFT)
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State_Save(slot_number);
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else event.Skip();
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else
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event.Skip();
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}
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else if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE)
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State_LoadLastSaved();
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@ -851,6 +862,17 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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Core::ScreenShot();
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else event.Skip();
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// Actually perform the wiimote connection or disconnection
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if (WiimoteId >= 0)
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{
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bNoWiimoteMsg = GetMenuBar()->IsChecked(IDM_CONNECT_WIIMOTE1 + WiimoteId);
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GetMenuBar()->Check(IDM_CONNECT_WIIMOTE1 + WiimoteId, !bNoWiimoteMsg);
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GetUsbPointer()->AccessWiiMote(WiimoteId | 0x100)->Activate(!bNoWiimoteMsg);
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wxString msg(wxString::Format(wxT("Wiimote %i %s"), WiimoteId + 1,
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bNoWiimoteMsg ? wxT("Disconnected") : wxT("Connected")));
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Core::DisplayMessage(msg.ToAscii(), 3000);
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}
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// Send the OSD hotkeys to the video plugin
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if (event.GetKeyCode() >= '3' && event.GetKeyCode() <= '7' && event.GetModifiers() == wxMOD_NONE)
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{
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