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Updated the input plugins reference of hwnd on game start. Fixes the emu wiimotes mouse IR when rendering the game to a separate window.
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@ -117,10 +117,11 @@ const int num_hotkeys = (sizeof(hotkey_labels) / sizeof(hotkey_labels[0]));
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namespace HotkeyManagerEmu
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{
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static u32 hotkeyDown[3];
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static HotkeyStatus hotkey;
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u32 hotkeyDown[3];
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HotkeyStatus hotkey;
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bool enabled;
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static InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys");
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InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys");
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InputConfig* GetConfig()
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{
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