reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.

(probably nobody else cares, but I need at least one video plugin that actually works on this computer)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6618 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nitsuja-
2010-12-19 20:59:23 +00:00
parent 47454a4ed9
commit 98fe8437ae
12 changed files with 200 additions and 166 deletions

View File

@ -219,7 +219,7 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
PSCacheEntry& newentry = PixelShaders[uid];
newentry.frameCount = frameCount;
pShaderLast = &newentry.shader;
const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components);
const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, 65536, components);
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {