D3DBase: Create the swapchain in fullscreen mode if enabled.

This commit is contained in:
Jules Blok
2016-11-09 01:41:38 +01:00
parent 0028ee96b3
commit 9909babe2c
5 changed files with 13 additions and 18 deletions

View File

@ -254,6 +254,7 @@ Renderer::Renderer(void*& window_handle)
s_last_efb_scale = g_ActiveConfig.iEFBScale;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
s_last_exclusive_mode = D3D::GetFullscreenState();
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
PixelShaderManager::SetEfbScaleChanged();
@ -875,8 +876,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
{
std::lock_guard<std::mutex> lk(s_critical_fullscreen);
bool exclusive_mode = false;
D3D::GetFullscreenState(&exclusive_mode);
const bool exclusive_mode = D3D::GetFullscreenState();
if (s_last_exclusive_mode && !exclusive_mode && Host_RendererHasFocus())
D3D::SetFullscreenState(true);
}