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D3DBase: Create the swapchain in fullscreen mode if enabled.
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@ -871,12 +871,11 @@ HRESULT SetFullscreenState(bool enable_fullscreen)
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return S_OK;
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}
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HRESULT GetFullscreenState(bool* fullscreen_state)
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bool GetFullscreenState()
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{
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// Fullscreen exclusive intentionally not supported in DX12 backend. No performance
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// difference between it and windowed full-screen due to usage of a FLIP swap chain.
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*fullscreen_state = false;
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return S_OK;
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return false;
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}
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} // namespace D3D
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