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Guess what, more ClearScreen fixes.
Additionally a small cleanup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6656 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -94,8 +94,8 @@ public:
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static int EFBToScaledY(int y) { return y * GetTargetHeight() / EFB_HEIGHT; }
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// Floating point versions of the above - only use them if really necessary
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static float EFBToScaledXf(float x) { return x * (float)GetTargetWidth() / (float)EFB_WIDTH; }
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static float EFBToScaledYf(float y) { return y * (float)GetTargetHeight() / (float)EFB_HEIGHT; }
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static float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
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static float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
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// Returns the offset at which the EFB will be drawn onto the backbuffer
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// NOTE: Never calculate this manually (e.g. to "increase accuracy"), since you might end up getting off-by-one errors.
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