Guess what, more ClearScreen fixes.

Additionally a small cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6656 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-12-25 00:25:15 +00:00
parent 444854601c
commit 9938f806f1
4 changed files with 9 additions and 13 deletions

View File

@ -355,7 +355,6 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
s32 expandedHeight = (height + blkH) & (~blkH);
float sampleStride = bScaleByHalf ? 2.f : 1.f;
// TODO: sampleStride scaling might be slightly off
TextureConversionShader::SetShaderParameters(
(float)expandedWidth,
(float)Renderer::EFBToScaledY(expandedHeight), // TODO: Why do we scale this?
@ -420,7 +419,6 @@ u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 So
s32 expandedHeight = (height + blkH) & (~blkH);
float sampleStride = bScaleByHalf ? 2.f : 1.f;
// TODO: sampleStride scaling might be slightly off
TextureConversionShader::SetShaderParameters(
(float)expandedWidth,
(float)Renderer::EFBToScaledY(expandedHeight), // TODO: Why do we scale this?