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Guess what, more ClearScreen fixes.
Additionally a small cleanup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6656 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -285,7 +285,6 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
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s32 expandedHeight = (height + blkH) & (~blkH);
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float sampleStride = bScaleByHalf ? 2.f : 1.f;
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// TODO: sampleStride scaling might be slightly off
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TextureConversionShader::SetShaderParameters((float)expandedWidth,
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(float)Renderer::EFBToScaledY(expandedHeight), // TODO: Why do we scale this?
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(float)Renderer::EFBToScaledX(source.left),
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@ -350,7 +349,6 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
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s32 expandedHeight = (height + blkH) & (~blkH);
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float sampleStride = bScaleByHalf ? 2.f : 1.f;
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// TODO: sampleStride scaling might be slightly off
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TextureConversionShader::SetShaderParameters((float)expandedWidth,
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(float)Renderer::EFBToScaledY(expandedHeight), // TODO: Why do we scale this?
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(float)Renderer::EFBToScaledX(source.left),
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