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DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,14 +15,12 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "StringUtil.h"
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#include "VideoConfig.h"
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#include "D3DBase.h"
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#include "D3DTexture.h"
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#include "D3DShader.h"
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#include "D3Dcompiler.h"
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#include "VideoConfig.h"
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#include "Render.h"
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#include "XFStructs.h"
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#include "StringUtil.h"
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#include "GfxState.h"
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HINSTANCE hD3DXDll = NULL;
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D3DX11COMPILEFROMMEMORYTYPE PD3DX11CompileFromMemory = NULL;
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