DX11 code maintenance, part 7:

Header cleanups. If anything, this will decrease compile time.. :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-01-25 16:43:08 +00:00
parent cd6f00a3e5
commit 994913ce07
25 changed files with 120 additions and 186 deletions

View File

@ -15,14 +15,12 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "StringUtil.h"
#include "VideoConfig.h"
#include "D3DBase.h"
#include "D3DTexture.h"
#include "D3DShader.h"
#include "D3Dcompiler.h"
#include "VideoConfig.h"
#include "Render.h"
#include "XFStructs.h"
#include "StringUtil.h"
#include "GfxState.h"
HINSTANCE hD3DXDll = NULL;
D3DX11COMPILEFROMMEMORYTYPE PD3DX11CompileFromMemory = NULL;