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DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -17,8 +17,9 @@
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#pragma once
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#include <d3d11.h>
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#include "Common.h"
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#include "CommonTypes.h"
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struct ID3D10Blob;
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// use this class instead ID3D10Blob or ID3D11Blob whenever possible
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class D3DBlob
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