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DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,10 +18,12 @@
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#ifndef _FBMANAGER_D3D_H_
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#define _FBMANAGER_D3D_H_
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#include "D3DBase.h"
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#include "D3DTexture.h"
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#include "d3d11.h"
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#include "FramebufferManagerBase.h"
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#include "D3DTexture.h"
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// On the GameCube, the game sends a request for the graphics processor to
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// transfer its internal EFB (Embedded Framebuffer) to an area in GameCube RAM
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// called the XFB (External Framebuffer). The size and location of the XFB is
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