DX11 code maintenance, part 7:

Header cleanups. If anything, this will decrease compile time.. :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-01-25 16:43:08 +00:00
parent cd6f00a3e5
commit 994913ce07
25 changed files with 120 additions and 186 deletions

View File

@ -18,10 +18,12 @@
#ifndef _FBMANAGER_D3D_H_
#define _FBMANAGER_D3D_H_
#include "D3DBase.h"
#include "D3DTexture.h"
#include "d3d11.h"
#include "FramebufferManagerBase.h"
#include "D3DTexture.h"
// On the GameCube, the game sends a request for the graphics processor to
// transfer its internal EFB (Embedded Framebuffer) to an area in GameCube RAM
// called the XFB (External Framebuffer). The size and location of the XFB is