DX11 code maintenance, part 7:

Header cleanups. If anything, this will decrease compile time.. :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-01-25 16:43:08 +00:00
parent cd6f00a3e5
commit 994913ce07
25 changed files with 120 additions and 186 deletions

View File

@ -15,30 +15,14 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <d3dx11.h>
#include "Globals.h"
#include "Statistics.h"
#include "MemoryUtil.h"
#include "Hash.h"
#include "CommonPaths.h"
#include "FileUtil.h"
#include "RenderBase.h"
#include "D3DBase.h"
#include "D3DTexture.h"
#include "D3DUtil.h"
#include "FramebufferManager.h"
#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
#include "VertexShaderManager.h"
#include "VertexShaderCache.h"
#include "Render.h"
#include "TextureDecoder.h"
#include "TextureCache.h"
#include "HiresTextures.h"
#include "VertexShaderCache.h"
namespace DX11
{