DX11 code maintenance, part 7:

Header cleanups. If anything, this will decrease compile time.. :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-01-25 16:43:08 +00:00
parent cd6f00a3e5
commit 994913ce07
25 changed files with 120 additions and 186 deletions

View File

@ -15,32 +15,22 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "FileUtil.h"
#include "D3DBase.h"
#include "D3DShader.h"
#include "D3DUtil.h"
#include "Fifo.h"
#include "Statistics.h"
#include "Profiler.h"
#include "FramebufferManager.h"
#include "VertexManager.h"
#include "OpcodeDecoding.h"
#include "IndexGenerator.h"
#include "VertexShaderManager.h"
#include "VertexShaderCache.h"
#include "PixelShaderManager.h"
#include "PixelShaderCache.h"
#include "NativeVertexFormat.h"
#include "TextureCache.h"
#include "main.h"
#include "VertexManager.h"
#include "VertexShaderCache.h"
#include "BPStructs.h"
#include "XFStructs.h"
#include "Globals.h"
#include "BPMemory.h"
#include "Debugger.h"
#include "IndexGenerator.h"
#include "MainBase.h"
#include "PixelShaderManager.h"
#include "Profiler.h"
#include "RenderBase.h"
#include "Statistics.h"
#include "TextureCacheBase.h"
#include "VertexShaderManager.h"
#include "VideoConfig.h"
// internal state for loading vertices
extern NativeVertexFormat *g_nativeVertexFmt;