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DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,32 +15,22 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "FileUtil.h"
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#include "D3DBase.h"
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#include "D3DShader.h"
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#include "D3DUtil.h"
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#include "Fifo.h"
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#include "Statistics.h"
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#include "Profiler.h"
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#include "FramebufferManager.h"
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#include "VertexManager.h"
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#include "OpcodeDecoding.h"
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#include "IndexGenerator.h"
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#include "VertexShaderManager.h"
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#include "VertexShaderCache.h"
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#include "PixelShaderManager.h"
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#include "PixelShaderCache.h"
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#include "NativeVertexFormat.h"
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#include "TextureCache.h"
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#include "main.h"
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#include "VertexManager.h"
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#include "VertexShaderCache.h"
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#include "BPStructs.h"
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#include "XFStructs.h"
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#include "Globals.h"
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#include "BPMemory.h"
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#include "Debugger.h"
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#include "IndexGenerator.h"
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#include "MainBase.h"
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#include "PixelShaderManager.h"
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#include "Profiler.h"
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#include "RenderBase.h"
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#include "Statistics.h"
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#include "TextureCacheBase.h"
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#include "VertexShaderManager.h"
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#include "VideoConfig.h"
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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