PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled.

This commit is contained in:
Jules Blok
2014-11-08 15:08:41 +01:00
parent f3ddf37d07
commit 9994ccb342
2 changed files with 5 additions and 1 deletions

View File

@ -28,6 +28,7 @@ public:
private:
bool m_initialized;
bool m_anaglyph;
SHADER m_shader;
GLuint m_uniform_resolution;
GLuint m_uniform_src_rect;