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Give OSX users more of a chance of supporting Single pass DSB in the future.
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committed by
Sonicadvance1

parent
d012c75005
commit
9996f27120
@ -89,7 +89,7 @@ namespace OGL
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}
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// Need to get some attribute locations
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if(uid.uid.vsid != 0) // We have no vertex Shader
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if(uid.uid.vsid != 0 && !g_ActiveConfig.backend_info.bSupportsGLSLATTRBind) // We have no vertex Shader
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{
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glBindAttribLocation(entry.program.glprogid, SHADER_NORM1_ATTRIB, "rawnorm1");
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glBindAttribLocation(entry.program.glprogid, SHADER_NORM2_ATTRIB, "rawnorm2");
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