Give OSX users more of a chance of supporting Single pass DSB in the future.

This commit is contained in:
Ryan Houdek
2011-12-21 01:29:29 -06:00
committed by Sonicadvance1
parent d012c75005
commit 9996f27120
6 changed files with 32 additions and 12 deletions

View File

@ -170,7 +170,7 @@ void VertexManager::vFlush()
&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
// Makes sure we can actually do Dual source blending
bool dualSourcePossible = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBinding;
bool dualSourcePossible = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLATTRBind;
// finally bind
FRAGMENTSHADER* ps;