apply the new wxw method to dsp hle, wiimote, and padsimple.

wiimote config now loads way faster :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3649 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-07-02 19:00:27 +00:00
parent 12efada734
commit 99a33ccba9
24 changed files with 618 additions and 689 deletions

View File

@ -35,7 +35,7 @@
void ConfigDialog::LoadFile()
void WiimoteConfigDialog::LoadFile()
{
INFO_LOG(CONSOLE, "LoadFile()\n");
@ -77,7 +77,7 @@ void ConfigDialog::LoadFile()
file.Get(SaveName.c_str(), "PlaybackSpeed", &iTmp, -1); m_RecordPlayBackSpeed[i]->SetSelection(iTmp);
}
}
void ConfigDialog::SaveFile()
void WiimoteConfigDialog::SaveFile()
{
INFO_LOG(CONSOLE, "SaveFile\n");
@ -126,7 +126,7 @@ void ConfigDialog::SaveFile()
/////////////////////////////////////////////////////////////////////////
// Create GUI
// ------------
void ConfigDialog::CreateGUIControlsRecording()
void WiimoteConfigDialog::CreateGUIControlsRecording()
{
////////////////////////////////////////////////////////////////////////////////
// Real Wiimote
@ -356,7 +356,7 @@ void ConfigDialog::CreateGUIControlsRecording()
/* Record movement */
// ------------
void ConfigDialog::ConvertToString()
void WiimoteConfigDialog::ConvertToString()
{
// Load ini file
IniFile file;
@ -428,7 +428,7 @@ void ConfigDialog::ConvertToString()
}
// Timeout the recording
void ConfigDialog::Update(wxTimerEvent& WXUNUSED(event))
void WiimoteConfigDialog::Update(wxTimerEvent& WXUNUSED(event))
{
m_bWaitForRecording = false;
m_bRecording = false;
@ -436,7 +436,7 @@ void ConfigDialog::Update(wxTimerEvent& WXUNUSED(event))
UpdateGUI();
}
void ConfigDialog::RecordMovement(wxCommandEvent& event)
void WiimoteConfigDialog::RecordMovement(wxCommandEvent& event)
{
m_iRecordTo = event.GetId() - 2000;
@ -467,7 +467,7 @@ void ConfigDialog::RecordMovement(wxCommandEvent& event)
m_TimeoutTimer->Start(5000, true);
}
void ConfigDialog::DoRecordA(bool Pressed)
void WiimoteConfigDialog::DoRecordA(bool Pressed)
{
// Return if we are not waiting or recording
if (! (m_bWaitForRecording || m_bRecording)) return;
@ -501,7 +501,7 @@ void ConfigDialog::DoRecordA(bool Pressed)
UpdateGUI();
}
void ConfigDialog::DoRecordMovement(int _x, int _y, int _z, const u8 *_IR, int _IRBytes)
void WiimoteConfigDialog::DoRecordMovement(int _x, int _y, int _z, const u8 *_IR, int _IRBytes)
{
//std::string Tmp1 = ArrayToString(_IR, 20, 0, 30);
//INFO_LOG(CONSOLE, "DoRecordMovement: %s\n", Tmp1.c_str());