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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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@ -26,6 +26,7 @@
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#include "PixelEngine.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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#include "VertexManagerBase.h"
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static void DoState(PointerWrap &p)
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{
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@ -68,6 +69,9 @@ static void DoState(PointerWrap &p)
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VertexShaderManager::DoState(p);
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p.DoMarker("VertexShaderManager");
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VertexManager::DoState(p);
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p.DoMarker("VertexManager");
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// TODO: search for more data that should be saved and add it here
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}
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