Move BoundingBox out of RenderBase

They were essentially just pass-though methods
This commit is contained in:
Scott Mansell
2023-01-30 03:40:15 +13:00
parent 35a69cb1bb
commit 99d3e489ea
11 changed files with 38 additions and 88 deletions

View File

@ -95,11 +95,6 @@ bool Renderer::Initialize()
return true;
}
void Renderer::Shutdown()
{
g_bounding_box.reset();
}
void Renderer::BeginUtilityDrawing()
{
g_vertex_manager->Flush();
@ -151,48 +146,6 @@ void Renderer::ReinterpretPixelData(EFBReinterpretType convtype)
g_framebuffer_manager->ReinterpretPixelData(convtype);
}
bool Renderer::IsBBoxEnabled() const
{
return g_bounding_box->IsEnabled();
}
void Renderer::BBoxEnable(PixelShaderManager& pixel_shader_manager)
{
g_bounding_box->Enable(pixel_shader_manager);
}
void Renderer::BBoxDisable(PixelShaderManager& pixel_shader_manager)
{
g_bounding_box->Disable(pixel_shader_manager);
}
u16 Renderer::BBoxRead(u32 index)
{
if (!g_ActiveConfig.bBBoxEnable || !g_ActiveConfig.backend_info.bSupportsBBox)
return m_bounding_box_fallback[index];
return g_bounding_box->Get(index);
}
void Renderer::BBoxWrite(u32 index, u16 value)
{
if (!g_ActiveConfig.bBBoxEnable || !g_ActiveConfig.backend_info.bSupportsBBox)
{
m_bounding_box_fallback[index] = value;
return;
}
g_bounding_box->Set(index, value);
}
void Renderer::BBoxFlush()
{
if (!g_ActiveConfig.bBBoxEnable || !g_ActiveConfig.backend_info.bSupportsBBox)
return;
g_bounding_box->Flush();
}
u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
if (type == EFBAccessType::PeekColor)
@ -716,7 +669,6 @@ void Renderer::DoState(PointerWrap& p)
p.Do(m_last_xfb_width);
p.Do(m_last_xfb_stride);
p.Do(m_last_xfb_height);
p.DoArray(m_bounding_box_fallback);
g_bounding_box->DoState(p);