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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@762 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -42,7 +42,7 @@
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// Externals
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float ratioFactor; // a global to get the ratio factor from MixAdd
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extern float ratioFactor; // a global to get the ratio factor from MixAdd
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int gUpdFreq = 5;
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u32 gLastBlock;
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@ -16,9 +16,6 @@ files = [
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'Globals.cpp',
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'PCHW/AOSoundStream.cpp',
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'PCHW/Mixer.cpp',
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'Debugger/Debugger.cpp',
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'Debugger/PBView.cpp',
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'Logging/Logging.cpp',
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'UCodes/UCode_AX.cpp',
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'UCodes/UCode_CARD.cpp',
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'UCodes/UCode_InitAudioSystem.cpp',
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@ -27,6 +24,8 @@ files = [
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'UCodes/UCodes.cpp',
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'UCodes/UCode_Zelda.cpp',
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]
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if not env['nowx']:
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files.Append['Debugger/Debugger.cpp', 'Debugger/PBView.cpp', 'Logging/Logging.cpp',]
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dspenv = env.Clone()
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dspenv.Append(
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@ -27,14 +27,17 @@
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#include "UCode_AXStructs.h"
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#include "UCode_AX.h"
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#ifdef USE_WX
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#include "../Debugger/Debugger.h"
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// ---------------------------------------------------------------------------------------
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#endif
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float ratioFactor;
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// Externals
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// -----------
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extern float ratioFactor;
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extern u32 gLastBlock;
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#ifdef USE_WX
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extern CDebugger* m_frame;
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// -----------
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#endif
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CUCode_AX::CUCode_AX(CMailHandler& _rMailHandler, bool wii)
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: IUCode(_rMailHandler)
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@ -140,10 +143,12 @@ void CUCode_AX::MixAdd(short* _pBuffer, int _iSize)
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#endif
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// write logging data to debugger
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#ifdef USE_WX
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if(m_frame)
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{
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CUCode_AX::Logging(_pBuffer, _iSize, 0);
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}
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#endif
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for (int i = 0; i < numberOfPBs; i++)
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@ -15,10 +15,7 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// =======================================================================================
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// Includes
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// ------------------
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#include "Globals.h"
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#include "ChunkFile.h"
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#include "resource.h"
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@ -36,14 +33,12 @@
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#include "DSPHandler.h"
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#include "Config.h"
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#ifdef USE_WX
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#include "Debugger/Debugger.h" // for the CDebugger class
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#include "Logging/Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
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// ===================
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#endif
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// =======================================================================================
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// DSP struct
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// -------------------
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DSPInitialize g_dspInitialize;
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u8* g_pMemory;
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@ -68,12 +63,9 @@ struct DSPState
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};
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DSPState g_dspState;
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// ====================
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//////////////////////////////////////////////////////////////////////////////////////////
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#ifdef USE_WX
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// wxWidgets - Some kind of stuff wx needs
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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@ -84,8 +76,7 @@ class wxDLLApp : public wxApp
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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///////////////////
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#endif
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#ifdef _WIN32
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HINSTANCE g_hInstance = NULL;
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@ -126,9 +117,7 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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#endif
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// =======================================================================================
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// Open and close console
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// -------------------
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void OpenConsole()
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{
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#if defined (_WIN32)
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@ -145,22 +134,21 @@ void CloseConsole()
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FreeConsole();
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#endif
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}
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// ===================
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// =======================================================================================
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// Create debugging window - We could use use wxWindow win; new CDebugger(win) like nJoy but I don't
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// know why it would be better. - There's a lockup problem with ShowModal(), but Show() doesn't work
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// because then DLL_PROCESS_DETACH is called immediately after DLL_PROCESS_ATTACH.
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// -------------------
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#ifdef USE_WX
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CDebugger* m_frame;
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#endif
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void DllDebugger(HWND _hParent)
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{
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#ifdef USE_WX
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m_frame = new CDebugger(NULL);
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m_frame->ShowModal();
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#endif
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}
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// ===================
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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