Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@762 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1
2008-10-04 07:57:28 +00:00
parent 3d475abf2b
commit 9a3ebd0c3b
22 changed files with 135 additions and 101 deletions

View File

@ -15,10 +15,7 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// =======================================================================================
// Includes
// ------------------
#include "Globals.h"
#include "ChunkFile.h"
#include "resource.h"
@ -36,14 +33,12 @@
#include "DSPHandler.h"
#include "Config.h"
#ifdef USE_WX
#include "Debugger/Debugger.h" // for the CDebugger class
#include "Logging/Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
// ===================
#endif
// =======================================================================================
// DSP struct
// -------------------
DSPInitialize g_dspInitialize;
u8* g_pMemory;
@ -68,12 +63,9 @@ struct DSPState
};
DSPState g_dspState;
// ====================
//////////////////////////////////////////////////////////////////////////////////////////
#ifdef USE_WX
// wxWidgets - Some kind of stuff wx needs
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class wxDLLApp : public wxApp
{
bool OnInit()
@ -84,8 +76,7 @@ class wxDLLApp : public wxApp
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
///////////////////
#endif
#ifdef _WIN32
HINSTANCE g_hInstance = NULL;
@ -126,9 +117,7 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
#endif
// =======================================================================================
// Open and close console
// -------------------
void OpenConsole()
{
#if defined (_WIN32)
@ -145,22 +134,21 @@ void CloseConsole()
FreeConsole();
#endif
}
// ===================
// =======================================================================================
// Create debugging window - We could use use wxWindow win; new CDebugger(win) like nJoy but I don't
// know why it would be better. - There's a lockup problem with ShowModal(), but Show() doesn't work
// because then DLL_PROCESS_DETACH is called immediately after DLL_PROCESS_ATTACH.
// -------------------
#ifdef USE_WX
CDebugger* m_frame;
#endif
void DllDebugger(HWND _hParent)
{
#ifdef USE_WX
m_frame = new CDebugger(NULL);
m_frame->ShowModal();
#endif
}
// ===================
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{