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Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@762 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -8,13 +8,11 @@ import utils
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files = [
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'BPStructs.cpp',
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'DataReader.cpp',
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'Globals.cpp',
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'GLInit.cpp',
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'main.cpp',
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'memcpy_amd.cpp',
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'OpcodeDecoding.cpp',
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# 'OpcodeReaders.cpp', # outdated
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'PixelShader.cpp',
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'PixelShaderManager.cpp',
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'rasterfont.cpp',
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@ -25,8 +23,9 @@ files = [
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'VertexShader.cpp',
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'VertexShaderManager.cpp',
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'XFB.cpp',
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'GUI/ConfigDlg.cpp',
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]
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if not env['nowx']:
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files.Append['GUI/ConfigDlg.cpp',]
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compileFlags = [
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'-fPIC',
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]
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