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Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@762 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -80,7 +80,7 @@ HRESULT SetDeviceForcesXY();
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//////////////////////////////////////////////////////////////////////////////////////////
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// wxWidgets
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#ifdef USE_WXWIDGETS
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#ifdef USE_WX
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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@ -161,7 +161,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DllAbout(HWND _hParent)
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{
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#ifdef USE_WXWIDGETS
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#ifdef USE_WX
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#ifdef _WIN32
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wxWindow win;
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win.SetHWND((WXHWND)_hParent);
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@ -189,7 +189,7 @@ void DllAbout(HWND _hParent)
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void DllConfig(HWND _hParent)
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{
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#ifdef USE_WXWIDGETS
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#ifdef USE_WX
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#ifdef _WIN32
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if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
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{
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