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Rename another function...
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@ -1354,7 +1354,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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GL_REPORT_ERRORD();
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// Copy the rendered frame to the real window
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GLInterface->SwapBuffers();
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GLInterface->Swap();
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GL_REPORT_ERRORD();
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@ -192,7 +192,7 @@ void SWRenderer::SwapBuffer()
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glFlush();
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GLInterface->SwapBuffers();
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GLInterface->Swap();
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swstats.ResetFrame();
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