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ShaderCache: Remove unused UID bits before inserting into shader map
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@ -168,5 +168,6 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const ShaderHostConfig& host
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const pixel_shader_uid_data* uid_data);
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void WritePixelShaderCommonHeader(ShaderCode& out, APIType ApiType, u32 num_texgens,
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bool per_pixel_lighting, bool bounding_box);
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void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid);
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void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config,
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PixelShaderUid* uid);
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PixelShaderUid GetPixelShaderUid();
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