ShaderCache: Remove unused UID bits before inserting into shader map

This commit is contained in:
Stenzek
2018-05-26 00:09:10 +10:00
parent 640bfb8135
commit 9a5c2119e5
5 changed files with 29 additions and 12 deletions

View File

@ -29,7 +29,8 @@ PixelShaderUid GetPixelShaderUid()
return out;
}
void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid)
void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config,
PixelShaderUid* uid)
{
pixel_ubershader_uid_data* uid_data = uid->GetUidData<pixel_ubershader_uid_data>();