ShaderCache: Remove unused UID bits before inserting into shader map

This commit is contained in:
Stenzek
2018-05-26 00:09:10 +10:00
parent 640bfb8135
commit 9a5c2119e5
5 changed files with 29 additions and 12 deletions

View File

@ -29,5 +29,6 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
const pixel_ubershader_uid_data* uid_data);
void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid);
void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config,
PixelShaderUid* uid);
}