DolphinQt: Move Free Look out of Graphics/Hotkey and into its own configuration window. Launched from a new menu option - "Free Look Settings". The HotKeyScheduler still calls the Free Look functionality to reduce the total number of threads

This commit is contained in:
iwubcode
2020-06-12 00:27:34 -05:00
parent 9ac6090c9a
commit 9a744ab25b
18 changed files with 323 additions and 93 deletions

View File

@ -80,19 +80,6 @@ void AdvancedWidget::CreateWidgets()
utility_layout->addWidget(m_dump_efb_target, 1, 1);
// Freelook
auto* freelook_box = new QGroupBox(tr("Free Look"));
auto* freelook_layout = new QGridLayout();
freelook_box->setLayout(freelook_layout);
m_enable_freelook = new GraphicsBool(tr("Enable"), Config::GFX_FREE_LOOK);
m_freelook_control_type = new GraphicsChoice({tr("Six Axis"), tr("First Person"), tr("Orbital")},
Config::GFX_FREE_LOOK_CONTROL_TYPE);
freelook_layout->addWidget(m_enable_freelook, 0, 0);
freelook_layout->addWidget(new QLabel(tr("Control Type:")), 1, 0);
freelook_layout->addWidget(m_freelook_control_type, 1, 1);
// Texture dumping
auto* texture_dump_box = new QGroupBox(tr("Texture Dumping"));
auto* texture_dump_layout = new QGridLayout();
@ -155,7 +142,6 @@ void AdvancedWidget::CreateWidgets()
main_layout->addWidget(debugging_box);
main_layout->addWidget(utility_box);
main_layout->addWidget(freelook_box);
main_layout->addWidget(texture_dump_box);
main_layout->addWidget(dump_box);
main_layout->addWidget(misc_box);
@ -170,7 +156,6 @@ void AdvancedWidget::ConnectWidgets()
connect(m_load_custom_textures, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
connect(m_dump_use_ffv1, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
connect(m_enable_prog_scan, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
connect(m_enable_freelook, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
connect(m_dump_textures, &QCheckBox::toggled, this, &AdvancedWidget::SaveSettings);
}
@ -180,8 +165,6 @@ void AdvancedWidget::LoadSettings()
m_dump_bitrate->setEnabled(!Config::Get(Config::GFX_USE_FFV1));
m_enable_prog_scan->setChecked(Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN));
m_freelook_control_type->setEnabled(Config::Get(Config::GFX_FREE_LOOK));
m_dump_mip_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
m_dump_base_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
}
@ -192,8 +175,6 @@ void AdvancedWidget::SaveSettings()
m_dump_bitrate->setEnabled(!Config::Get(Config::GFX_USE_FFV1));
Config::SetBase(Config::SYSCONF_PROGRESSIVE_SCAN, m_enable_prog_scan->isChecked());
m_freelook_control_type->setEnabled(Config::Get(Config::GFX_FREE_LOOK));
m_dump_mip_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
m_dump_base_textures->setEnabled(Config::Get(Config::GFX_DUMP_TEXTURES));
}
@ -268,22 +249,6 @@ void AdvancedWidget::AddDescriptions()
QT_TR_NOOP("Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>");
#endif
static const char TR_FREE_LOOK_DESCRIPTION[] = QT_TR_NOOP(
"Allows manipulation of the in-game camera. Move the mouse while holding the right button "
"to pan or middle button to roll.<br><br>Use the WASD keys while holding SHIFT to move "
"the "
"camera. Press SHIFT+2 to increase speed or SHIFT+1 to decrease speed. Press SHIFT+R "
"to reset the camera or SHIFT+F to reset the speed.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>");
static const char TR_FREE_LOOK_CONTROL_TYPE_DESCRIPTION[] = QT_TR_NOOP(
"Changes the in-game camera type during freelook.<br><br>"
"Six Axis: Offers full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful freelook option but is the most challenging to use.<br "
"/><br>"
"First Person: Controls the free camera similarly to a first person video game. The camera "
"can rotate and travel, but roll is impossible. Easy to use, but limiting.<br><br>"
"Orbital: Rotates the free camera around the original camera. Has no lateral movement, only "
"rotation and you may zoom up to the camera's origin point.");
static const char TR_CROPPING_DESCRIPTION[] = QT_TR_NOOP(
"Crops the picture from its native aspect ratio to 4:3 or "
"16:9.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
@ -330,9 +295,6 @@ void AdvancedWidget::AddDescriptions()
#endif
m_enable_cropping->SetDescription(tr(TR_CROPPING_DESCRIPTION));
m_enable_prog_scan->SetDescription(tr(TR_PROGRESSIVE_SCAN_DESCRIPTION));
m_enable_freelook->SetDescription(tr(TR_FREE_LOOK_DESCRIPTION));
m_freelook_control_type->SetTitle(tr("Free Look Control Type"));
m_freelook_control_type->SetDescription(tr(TR_FREE_LOOK_CONTROL_TYPE_DESCRIPTION));
m_backend_multithreading->SetDescription(tr(TR_BACKEND_MULTITHREADING_DESCRIPTION));
#ifdef _WIN32
m_borderless_fullscreen->SetDescription(tr(TR_BORDERLESS_FULLSCREEN_DESCRIPTION));