mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Add proper adapter enumeration in the DX11 plugin.
Set default video mode format to DXGI_FORMAT_R8G8B8A8_UNORM. This might fix FRAPS recording, but also decrease FPS; test both, please. Add numerous TODOs git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5695 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -276,26 +276,57 @@ HRESULT Create(HWND wnd)
|
||||
xres = client.right - client.left;
|
||||
yres = client.bottom - client.top;
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC sd;
|
||||
ZeroMemory(&sd, sizeof(sd));
|
||||
sd.BufferCount = 1;
|
||||
sd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
sd.BufferDesc.Width = xres;
|
||||
sd.BufferDesc.Height = yres;
|
||||
sd.BufferDesc.RefreshRate.Numerator = 60;
|
||||
sd.BufferDesc.RefreshRate.Denominator = 1;
|
||||
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
sd.OutputWindow = wnd;
|
||||
sd.SampleDesc.Count = 1;
|
||||
sd.SampleDesc.Quality = 0;
|
||||
sd.Windowed = TRUE;
|
||||
IDXGIFactory* factory;
|
||||
IDXGIAdapter* adapter;
|
||||
IDXGIOutput* output;
|
||||
hr = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
|
||||
if (FAILED(hr)) MessageBox(wnd, _T("Failed to create IDXGIFactory object"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
|
||||
|
||||
hr = factory->EnumAdapters(g_ActiveConfig.iAdapter, &adapter);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
// try using the first one
|
||||
hr = factory->EnumAdapters(0, &adapter);
|
||||
if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate adapter"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
|
||||
}
|
||||
|
||||
// TODO: Make this configurable
|
||||
hr = adapter->EnumOutputs(0, &output);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
// try using the first one
|
||||
hr = adapter->EnumOutputs(0, &output);
|
||||
if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate output"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
|
||||
}
|
||||
|
||||
// this will need to be changed once multisampling gets implemented
|
||||
DXGI_SWAP_CHAIN_DESC swap_chain_desc;
|
||||
memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
|
||||
swap_chain_desc.BufferCount = 1;
|
||||
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
swap_chain_desc.OutputWindow = wnd;
|
||||
swap_chain_desc.SampleDesc.Count = 1;
|
||||
swap_chain_desc.SampleDesc.Quality = 0;
|
||||
swap_chain_desc.Windowed = TRUE;
|
||||
|
||||
DXGI_MODE_DESC mode_desc;
|
||||
memset(&mode_desc, 0, sizeof(mode_desc));
|
||||
mode_desc.Width = xres;
|
||||
mode_desc.Height = yres;
|
||||
mode_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
mode_desc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
||||
hr = output->FindClosestMatchingMode(&mode_desc, &swap_chain_desc.BufferDesc, NULL);
|
||||
if (FAILED(hr)) MessageBox(wnd, _T("Failed to find a supported video mode"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
|
||||
// TODO: Enable these two lines, they're breaking stuff for SOME reason right now
|
||||
// xres = swap_chain_desc.BufferDesc.Width;
|
||||
// yres = swap_chain_desc.BufferDesc.Height;
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
D3D11_CREATE_DEVICE_FLAG device_flags = (D3D11_CREATE_DEVICE_FLAG)(D3D11_CREATE_DEVICE_DEBUG|D3D11_CREATE_DEVICE_SINGLETHREADED);
|
||||
#else
|
||||
D3D11_CREATE_DEVICE_FLAG device_flags = D3D11_CREATE_DEVICE_SINGLETHREADED;
|
||||
#endif
|
||||
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, device_flags, NULL, 0, D3D11_SDK_VERSION, &sd, &swapchain, &device, &featlevel, &context);
|
||||
hr = D3D11CreateDeviceAndSwapChain(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, device_flags, NULL, 0, D3D11_SDK_VERSION, &swap_chain_desc, &swapchain, &device, &featlevel, &context);
|
||||
if (FAILED(hr) || !device || !context || !swapchain)
|
||||
{
|
||||
MessageBox(wnd, _T("Failed to initialize Direct3D."), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
|
||||
@ -305,6 +336,9 @@ HRESULT Create(HWND wnd)
|
||||
return E_FAIL;
|
||||
}
|
||||
SetDebugObjectName((ID3D11DeviceChild*)context, "device context");
|
||||
factory->Release();
|
||||
output->Release();
|
||||
adapter->Release();
|
||||
|
||||
ID3D11Texture2D* buf;
|
||||
hr = swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
|
||||
|
Reference in New Issue
Block a user