AudioCommon: Remove lock on Pause state

We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
This commit is contained in:
degasus
2015-05-28 19:58:18 +02:00
parent 6ff3fcee59
commit 9a96e3c416
5 changed files with 0 additions and 27 deletions

View File

@ -121,25 +121,6 @@ namespace AudioCommon
return backends;
}
void PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
if (g_sound_stream)
{
// audio typically doesn't maintain its own "paused" state
// (that's already handled by the CPU and whatever else being paused)
// so it should be good enough to only lock/unlock here.
CMixer* pMixer = g_sound_stream->GetMixer();
if (pMixer)
{
std::mutex& csMixing = pMixer->MixerCritical();
if (doLock)
csMixing.lock();
else
csMixing.unlock();
}
}
}
void UpdateSoundStream()
{
if (g_sound_stream)