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AudioCommon: Remove lock on Pause state
We had to lock audiocommon with the old asynchron HLE audio emulation, now our Mixer is just a plain FIFO which may underrun. Of course, this will stutter, but underruning the audio backend is likely worse.
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@ -17,7 +17,6 @@ namespace AudioCommon
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SoundStream* InitSoundStream();
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void ShutdownSoundStream();
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std::vector<std::string> GetSoundBackends();
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void PauseAndLock(bool doLock, bool unpauseOnUnlock = true);
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void UpdateSoundStream();
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void ClearAudioBuffer(bool mute);
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void SendAIBuffer(short* samples, unsigned int num_samples);
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