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AudioCommon: Remove lock on Pause state
We had to lock audiocommon with the old asynchron HLE audio emulation, now our Mixer is just a plain FIFO which may underrun. Of course, this will stutter, but underruning the audio backend is likely worse.
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@ -690,7 +690,6 @@ bool PauseAndLock(bool doLock, bool unpauseOnUnlock)
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ExpansionInterface::PauseAndLock(doLock, unpauseOnUnlock);
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// audio has to come after CPU, because CPU thread can wait for audio thread (m_throttle).
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AudioCommon::PauseAndLock(doLock, unpauseOnUnlock);
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DSP::GetDSPEmulator()->PauseAndLock(doLock, unpauseOnUnlock);
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// video has to come after CPU, because CPU thread can wait for video thread (s_efbAccessRequested).
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