Merge pull request #10836 from iwubcode/d3d_uint_fix

VideoCommon: fix uint shader compiler error when using d3d
This commit is contained in:
JMC47
2022-10-18 12:12:08 -04:00
committed by GitHub
2 changed files with 17 additions and 7 deletions

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@ -1093,8 +1093,9 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
" }}\n");
}
// D3D requires that the shader outputs be uint when writing to a uint render target for logic op.
if (api_type == APIType::D3D && uid_data->uint_output)
// Some backends require that the shader outputs be uint when writing to a uint render target for
// logic op.
if (uid_data->uint_output)
{
out.Write(" if (bpmem_rgba6_format)\n"
" ocol0 = uint4(TevResult & 0xFC);\n"