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Rerecording: Wind back the frame counter in the status bar when a save state is loaded. Issues: The frame updates do currently not occur as often as the input updates. The input updates occur more frequently, perhaps closer to 60 times per real seconds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2274 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -36,6 +36,7 @@ class Timer
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// The time difference is always returned in milliseconds, regardless of alternative internal representation
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s64 GetTimeDifference(void);
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void AddTimeDifference();
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void WindBackStartingTime(u64 WindBack);
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static void IncreaseResolution();
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static void RestoreResolution();
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@ -44,7 +45,7 @@ class Timer
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static std::string GetTimeFormatted();
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std::string GetTimeElapsedFormatted();
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u64 Timer::GetTimeElapsed();
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u64 GetTimeElapsed();
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public:
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