Rerecording: Wind back the frame counter in the status bar when a save state is loaded. Issues: The frame updates do currently not occur as often as the input updates. The input updates occur more frequently, perhaps closer to 60 times per real seconds.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2274 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-16 07:17:34 +00:00
parent 718aa585e2
commit 9afd7fb620
7 changed files with 71 additions and 4 deletions

View File

@ -36,6 +36,7 @@ class Timer
// The time difference is always returned in milliseconds, regardless of alternative internal representation
s64 GetTimeDifference(void);
void AddTimeDifference();
void WindBackStartingTime(u64 WindBack);
static void IncreaseResolution();
static void RestoreResolution();
@ -44,7 +45,7 @@ class Timer
static std::string GetTimeFormatted();
std::string GetTimeElapsedFormatted();
u64 Timer::GetTimeElapsed();
u64 GetTimeElapsed();
public: