mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl. in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game. some cleanup and a little work pointing to future improvements in the way of rendering. please test and check for any errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -78,7 +78,7 @@ struct CachedDisplayList
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bool uncachable; // if set, this DL will always be interpreted. This gets set if hash ever changes.
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int pass;
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u32 dl_hash;
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u64 dl_hash;
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int check;
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int next_check;
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@ -128,136 +128,125 @@ bool AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
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int num_index_xf = 0;
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//int num_draw_call = 0; // unused?
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u8 *old_datareader = g_pVideoData;
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g_pVideoData = Memory_GetPtr(address);
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u8* old_pVideoData = g_pVideoData;
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u8* startAddress = Memory_GetPtr(address);
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u8 *end = g_pVideoData + size;
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while (g_pVideoData < end)
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// Avoid the crash if Memory_GetPtr failed ..
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if (startAddress != 0)
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{
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// Yet another reimplementation of the DL reading...
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int cmd_byte = DataReadU8();
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switch (cmd_byte)
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g_pVideoData = startAddress;
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// temporarily swap dl and non-dl (small "hack" for the stats)
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Statistics::SwapDL();
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u8 *end = g_pVideoData + size;
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while (g_pVideoData < end)
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{
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case GX_NOP:
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break;
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case GX_LOAD_CP_REG: //0x08
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// Yet another reimplementation of the DL reading...
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int cmd_byte = DataReadU8();
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switch (cmd_byte)
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{
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// Execute
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u8 sub_cmd = DataReadU8();
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u32 value = DataReadU32();
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LoadCPReg(sub_cmd, value);
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INCSTAT(stats.thisFrame.numCPLoads);
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case GX_NOP:
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break;
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// Analyze
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num_cp_reg++;
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}
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break;
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case GX_LOAD_CP_REG: //0x08
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{
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u8 sub_cmd = DataReadU8();
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u32 value = DataReadU32();
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LoadCPReg(sub_cmd, value);
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INCSTAT(stats.thisFrame.numCPLoads);
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num_cp_reg++;
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}
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break;
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case GX_LOAD_XF_REG:
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{
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// Execute
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u32 Cmd2 = DataReadU32();
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int transfer_size = ((Cmd2 >> 16) & 15) + 1;
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u32 xf_address = Cmd2 & 0xFFFF;
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// TODO - speed this up. pshufb?
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u32 data_buffer[16];
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for (int i = 0; i < transfer_size; i++)
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data_buffer[i] = DataReadU32();
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LoadXFReg(transfer_size, xf_address, data_buffer);
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INCSTAT(stats.thisFrame.numXFLoads);
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case GX_LOAD_XF_REG:
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{
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u32 Cmd2 = DataReadU32();
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int transfer_size = ((Cmd2 >> 16) & 15) + 1;
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u32 xf_address = Cmd2 & 0xFFFF;
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// TODO - speed this up. pshufb?
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u32 data_buffer[16];
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for (int i = 0; i < transfer_size; i++)
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data_buffer[i] = DataReadU32();
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LoadXFReg(transfer_size, xf_address, data_buffer);
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INCSTAT(stats.thisFrame.numXFLoads);
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num_xf_reg++;
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}
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break;
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// Analyze
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num_xf_reg++;
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}
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break;
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case GX_LOAD_INDX_A: //used for position matrices
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{
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u32 value = DataReadU32();
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// Execute
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LoadIndexedXF(value, 0xC);
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// Analyze
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num_index_xf++;
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}
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break;
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case GX_LOAD_INDX_B: //used for normal matrices
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{
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u32 value = DataReadU32();
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// Execute
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LoadIndexedXF(value, 0xD);
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// Analyze
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num_index_xf++;
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}
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break;
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case GX_LOAD_INDX_C: //used for postmatrices
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{
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u32 value = DataReadU32();
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// Execute
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LoadIndexedXF(value, 0xE);
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// Analyze
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num_index_xf++;
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}
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break;
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case GX_LOAD_INDX_D: //used for lights
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{
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u32 value = DataReadU32();
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// Execute
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LoadIndexedXF(value, 0xF);
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// Analyze
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num_index_xf++;
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}
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break;
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case GX_CMD_CALL_DL:
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PanicAlert("Seeing DL call inside DL.");
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break;
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case GX_CMD_UNKNOWN_METRICS:
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// zelda 4 swords calls it and checks the metrics registers after that
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break;
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case GX_CMD_INVL_VC:// Invalidate (vertex cache?)
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DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
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break;
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case GX_LOAD_BP_REG: //0x61
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{
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u32 bp_cmd = DataReadU32();
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// Execute
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LoadBPReg(bp_cmd);
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INCSTAT(stats.thisFrame.numBPLoads);
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// Analyze
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}
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break;
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case GX_LOAD_INDX_A: //used for position matrices
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{
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LoadIndexedXF(DataReadU32(), 0xC);
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num_index_xf++;
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}
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break;
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case GX_LOAD_INDX_B: //used for normal matrices
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{
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LoadIndexedXF(DataReadU32(), 0xD);
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num_index_xf++;
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}
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break;
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case GX_LOAD_INDX_C: //used for postmatrices
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{
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LoadIndexedXF(DataReadU32(), 0xE);
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num_index_xf++;
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}
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break;
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case GX_LOAD_INDX_D: //used for lights
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{
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LoadIndexedXF(DataReadU32(), 0xF);
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num_index_xf++;
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}
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break;
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case GX_CMD_CALL_DL:
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{
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u32 address = DataReadU32();
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u32 count = DataReadU32();
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ExecuteDisplayList(address, count);
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}
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break;
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case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
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DEBUG_LOG(VIDEO, "GX 0x44: %08x", cmd_byte);
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break;
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case GX_CMD_INVL_VC: // Invalidate Vertex Cache
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DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
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break;
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case GX_LOAD_BP_REG: //0x61
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{
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u32 bp_cmd = DataReadU32();
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LoadBPReg(bp_cmd);
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INCSTAT(stats.thisFrame.numBPLoads);
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}
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break;
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// draw primitives
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default:
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if (cmd_byte & 0x80)
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{
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// load vertices (use computed vertex size from FifoCommandRunnable above)
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default:
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if (cmd_byte & 0x80)
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{
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// load vertices (use computed vertex size from FifoCommandRunnable above)
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u16 numVertices = DataReadU16();
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// Execute
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u16 numVertices = DataReadU16();
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VertexLoaderManager::RunVertices(
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cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
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(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
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numVertices);
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// Analyze
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}
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else
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{
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ERROR_LOG(VIDEO, "DLCache::CompileAndRun: Illegal command %02x", cmd_byte);
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VertexLoaderManager::RunVertices(
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cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
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(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
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numVertices);
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}
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else
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{
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ERROR_LOG(VIDEO, "OpcodeDecoding::Decode: Illegal command %02x", cmd_byte);
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break;
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}
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break;
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}
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break;
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}
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INCSTAT(stats.numDListsCalled);
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INCSTAT(stats.thisFrame.numDListsCalled);
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// un-swap
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Statistics::SwapDL();
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}
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g_pVideoData = old_datareader;
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// reset to the old pointer
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g_pVideoData = old_pVideoData;
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return true;
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}
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@ -271,173 +260,175 @@ bool AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
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// have the compiled code so we don't have to interpret anymore, we just run it.
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bool CompileAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
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{
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VertexManager::Flush();
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u8* old_pVideoData = g_pVideoData;
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u8* startAddress = Memory_GetPtr(address);
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u8 *old_datareader = g_pVideoData;
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g_pVideoData = Memory_GetPtr(address);
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u8 *end = g_pVideoData + size;
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emitter.AlignCode4();
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dl->compiled_code = emitter.GetCodePtr();
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emitter.ABI_EmitPrologue(4);
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while (g_pVideoData < end)
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// Avoid the crash if Memory_GetPtr failed ..
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if (startAddress != 0)
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{
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// Yet another reimplementation of the DL reading...
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int cmd_byte = DataReadU8();
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switch (cmd_byte)
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g_pVideoData = startAddress;
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// temporarily swap dl and non-dl (small "hack" for the stats)
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Statistics::SwapDL();
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u8 *end = g_pVideoData + size;
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emitter.AlignCode4();
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dl->compiled_code = emitter.GetCodePtr();
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emitter.ABI_EmitPrologue(4);
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while (g_pVideoData < end)
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{
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case GX_NOP:
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// Execute
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// Compile
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break;
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case GX_LOAD_CP_REG: //0x08
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// Yet another reimplementation of the DL reading...
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int cmd_byte = DataReadU8();
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switch (cmd_byte)
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{
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case GX_NOP:
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// Execute
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u8 sub_cmd = DataReadU8();
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u32 value = DataReadU32();
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LoadCPReg(sub_cmd, value);
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INCSTAT(stats.thisFrame.numCPLoads);
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// Compile
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emitter.ABI_CallFunctionCC((void *)&LoadCPReg, sub_cmd, value);
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}
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break;
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break;
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case GX_LOAD_XF_REG:
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{
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// Execute
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u32 Cmd2 = DataReadU32();
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int transfer_size = ((Cmd2 >> 16) & 15) + 1;
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u32 xf_address = Cmd2 & 0xFFFF;
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// TODO - speed this up. pshufb?
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u8 *real_data_buffer = AllocStaticData(4 * transfer_size);
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u32 *data_buffer = (u32 *)real_data_buffer;
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for (int i = 0; i < transfer_size; i++)
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data_buffer[i] = DataReadU32();
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LoadXFReg(transfer_size, xf_address, data_buffer);
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INCSTAT(stats.thisFrame.numXFLoads);
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case GX_LOAD_CP_REG: //0x08
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{
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// Execute
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u8 sub_cmd = DataReadU8();
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u32 value = DataReadU32();
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LoadCPReg(sub_cmd, value);
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INCSTAT(stats.thisFrame.numCPLoads);
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// Compile
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emitter.ABI_CallFunctionCCP((void *)&LoadXFReg, transfer_size, address, data_buffer);
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}
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break;
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// Compile
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emitter.ABI_CallFunctionCC((void *)&LoadCPReg, sub_cmd, value);
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}
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break;
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case GX_LOAD_INDX_A: //used for position matrices
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{
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u32 value = DataReadU32();
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// Execute
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LoadIndexedXF(value, 0xC);
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// Compile
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emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xC);
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}
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break;
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case GX_LOAD_INDX_B: //used for normal matrices
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{
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u32 value = DataReadU32();
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// Execute
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LoadIndexedXF(value, 0xD);
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// Compile
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emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xD);
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}
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break;
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case GX_LOAD_INDX_C: //used for postmatrices
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{
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u32 value = DataReadU32();
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// Execute
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LoadIndexedXF(value, 0xE);
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// Compile
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emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xE);
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}
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break;
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case GX_LOAD_INDX_D: //used for lights
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{
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u32 value = DataReadU32();
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// Execute
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LoadIndexedXF(value, 0xF);
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// Compile
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emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xF);
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}
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break;
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case GX_LOAD_XF_REG:
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{
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// Execute
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u32 Cmd2 = DataReadU32();
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int transfer_size = ((Cmd2 >> 16) & 15) + 1;
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u32 xf_address = Cmd2 & 0xFFFF;
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// TODO - speed this up. pshufb?
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u8 *real_data_buffer = AllocStaticData(4 * transfer_size);
|
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u32 *data_buffer = (u32 *)real_data_buffer;
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for (int i = 0; i < transfer_size; i++)
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data_buffer[i] = DataReadU32();
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LoadXFReg(transfer_size, xf_address, data_buffer);
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INCSTAT(stats.thisFrame.numXFLoads);
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case GX_CMD_CALL_DL:
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PanicAlert("Seeing DL call inside DL.");
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break;
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// Compile
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emitter.ABI_CallFunctionCCP((void *)&LoadXFReg, transfer_size, xf_address, data_buffer);
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}
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break;
|
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|
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case GX_CMD_UNKNOWN_METRICS:
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// zelda 4 swords calls it and checks the metrics registers after that
|
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break;
|
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case GX_LOAD_INDX_A: //used for position matrices
|
||||
{
|
||||
u32 value = DataReadU32();
|
||||
// Execute
|
||||
LoadIndexedXF(value, 0xC);
|
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// Compile
|
||||
emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xC);
|
||||
}
|
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break;
|
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case GX_LOAD_INDX_B: //used for normal matrices
|
||||
{
|
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u32 value = DataReadU32();
|
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// Execute
|
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LoadIndexedXF(value, 0xD);
|
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// Compile
|
||||
emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xD);
|
||||
}
|
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break;
|
||||
case GX_LOAD_INDX_C: //used for postmatrices
|
||||
{
|
||||
u32 value = DataReadU32();
|
||||
// Execute
|
||||
LoadIndexedXF(value, 0xE);
|
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// Compile
|
||||
emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xE);
|
||||
}
|
||||
break;
|
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case GX_LOAD_INDX_D: //used for lights
|
||||
{
|
||||
u32 value = DataReadU32();
|
||||
// Execute
|
||||
LoadIndexedXF(value, 0xF);
|
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// Compile
|
||||
emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xF);
|
||||
}
|
||||
break;
|
||||
|
||||
case GX_CMD_INVL_VC:// Invalidate (vertex cache?)
|
||||
DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
|
||||
break;
|
||||
case GX_CMD_CALL_DL:
|
||||
{
|
||||
u32 address = DataReadU32();
|
||||
u32 count = DataReadU32();
|
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ExecuteDisplayList(address, count);
|
||||
emitter.ABI_CallFunctionCC((void *)&ExecuteDisplayList, address, count);
|
||||
}
|
||||
break;
|
||||
|
||||
case GX_LOAD_BP_REG: //0x61
|
||||
{
|
||||
u32 bp_cmd = DataReadU32();
|
||||
// Execute
|
||||
LoadBPReg(bp_cmd);
|
||||
INCSTAT(stats.thisFrame.numBPLoads);
|
||||
// Compile
|
||||
emitter.ABI_CallFunctionC((void *)&LoadBPReg, bp_cmd);
|
||||
}
|
||||
break;
|
||||
case GX_CMD_UNKNOWN_METRICS:
|
||||
// zelda 4 swords calls it and checks the metrics registers after that
|
||||
break;
|
||||
|
||||
// draw primitives
|
||||
default:
|
||||
if (cmd_byte & 0x80)
|
||||
{
|
||||
// load vertices (use computed vertex size from FifoCommandRunnable above)
|
||||
case GX_CMD_INVL_VC:// Invalidate (vertex cache?)
|
||||
DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
|
||||
break;
|
||||
|
||||
// Execute
|
||||
u16 numVertices = DataReadU16();
|
||||
case GX_LOAD_BP_REG: //0x61
|
||||
{
|
||||
u32 bp_cmd = DataReadU32();
|
||||
// Execute
|
||||
LoadBPReg(bp_cmd);
|
||||
INCSTAT(stats.thisFrame.numBPLoads);
|
||||
// Compile
|
||||
emitter.ABI_CallFunctionC((void *)&LoadBPReg, bp_cmd);
|
||||
}
|
||||
break;
|
||||
|
||||
u64 pre_draw_video_data = (u64)g_pVideoData;
|
||||
// draw primitives
|
||||
default:
|
||||
if (cmd_byte & 0x80)
|
||||
{
|
||||
// load vertices (use computed vertex size from FifoCommandRunnable above)
|
||||
|
||||
VertexLoaderManager::RunVertices(
|
||||
cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
|
||||
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
|
||||
numVertices);
|
||||
// Execute
|
||||
u16 numVertices = DataReadU16();
|
||||
|
||||
// Compile
|
||||
#ifdef _M_X64
|
||||
emitter.MOV(64, R(RAX), Imm64(pre_draw_video_data));
|
||||
emitter.MOV(64, M(&g_pVideoData), R(RAX));
|
||||
#else
|
||||
emitter.MOV(32, R(EAX), Imm32((u32)pre_draw_video_data));
|
||||
emitter.MOV(32, M(&g_pVideoData), R(EAX));
|
||||
#endif
|
||||
emitter.ABI_CallFunctionCCC(
|
||||
(void *)&VertexLoaderManager::RunVertices,
|
||||
cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
|
||||
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
|
||||
numVertices);
|
||||
}
|
||||
else
|
||||
{
|
||||
ERROR_LOG(VIDEO, "DLCache::CompileAndRun: Illegal command %02x", cmd_byte);
|
||||
u64 pre_draw_video_data = (u64)g_pVideoData;
|
||||
|
||||
VertexLoaderManager::RunVertices(
|
||||
cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
|
||||
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
|
||||
numVertices);
|
||||
|
||||
// Compile
|
||||
#ifdef _M_X64
|
||||
emitter.MOV(64, R(RAX), Imm64(pre_draw_video_data));
|
||||
emitter.MOV(64, M(&g_pVideoData), R(RAX));
|
||||
#else
|
||||
emitter.MOV(32, R(EAX), Imm32((u32)pre_draw_video_data));
|
||||
emitter.MOV(32, M(&g_pVideoData), R(EAX));
|
||||
#endif
|
||||
emitter.ABI_CallFunctionCCC(
|
||||
(void *)&VertexLoaderManager::RunVertices,
|
||||
cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
|
||||
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
|
||||
numVertices);
|
||||
}
|
||||
else
|
||||
{
|
||||
ERROR_LOG(VIDEO, "DLCache::CompileAndRun: Illegal command %02x", cmd_byte);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
emitter.ABI_EmitEpilogue(4);
|
||||
}
|
||||
|
||||
emitter.ABI_EmitEpilogue(4);
|
||||
|
||||
g_pVideoData = old_datareader;
|
||||
g_pVideoData = old_pVideoData;
|
||||
return true;
|
||||
}
|
||||
|
||||
// This one's pretty expensive. We should check if we can get away with only
|
||||
// hashing the entire DL the first 3 frames or something.
|
||||
u32 ComputeDLHash(u32 address, u32 size)
|
||||
{
|
||||
u8 *ptr = Memory_GetPtr(address);
|
||||
return HashFletcher(ptr, size & ~1);
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
dlcode_cache = (u8 *)AllocateExecutableMemory(DL_CODE_CACHE_SIZE, false); // Don't need low memory.
|
||||
@ -485,8 +476,12 @@ bool HandleDisplayList(u32 address, u32 size)
|
||||
{
|
||||
// Disable display list caching since the benefit isn't much to write home about
|
||||
// right now...
|
||||
//Fixed DlistCaching now is fully functional benefits still marginal but when vertex data is stored here the story will be diferent :)
|
||||
//to test remove the next line;
|
||||
return false;
|
||||
|
||||
|
||||
if(size == 0) return false;
|
||||
u64 dl_id = DLCache::CreateMapId(address, size);
|
||||
DLCache::DLMap::iterator iter = DLCache::dl_map.find(dl_id);
|
||||
|
||||
@ -509,7 +504,7 @@ bool HandleDisplayList(u32 address, u32 size)
|
||||
break;
|
||||
case DLCache::DLPASS_COMPILE:
|
||||
// First, check that the hash is the same as the last time.
|
||||
if (dl.dl_hash != HashAdler32(Memory_GetPtr(address), size))
|
||||
if (dl.dl_hash != GetHash64(Memory_GetPtr(address), size,0))
|
||||
{
|
||||
// PanicAlert("uncachable %08x", address);
|
||||
dl.uncachable = true;
|
||||
@ -524,13 +519,13 @@ bool HandleDisplayList(u32 address, u32 size)
|
||||
dl.check--;
|
||||
if (dl.check <= 0)
|
||||
{
|
||||
if (dl.dl_hash != HashAdler32(Memory_GetPtr(address), size))
|
||||
if (dl.dl_hash != GetHash64(Memory_GetPtr(address), size,0))
|
||||
{
|
||||
dl.uncachable = true;
|
||||
return false;
|
||||
}
|
||||
dl.check = dl.next_check;
|
||||
dl.next_check *= 2;
|
||||
//dl.next_check *= 2;
|
||||
if (dl.next_check > 1024)
|
||||
dl.next_check = 1024;
|
||||
}
|
||||
@ -546,7 +541,7 @@ bool HandleDisplayList(u32 address, u32 size)
|
||||
DLCache::CachedDisplayList dl;
|
||||
|
||||
if (DLCache::AnalyzeAndRunDisplayList(address, size, &dl)) {
|
||||
dl.dl_hash = HashAdler32(Memory_GetPtr(address), size);
|
||||
dl.dl_hash = GetHash64(Memory_GetPtr(address), size,0);
|
||||
dl.pass = DLCache::DLPASS_COMPILE;
|
||||
dl.check = 1;
|
||||
dl.next_check = 1;
|
||||
|
@ -29,13 +29,13 @@
|
||||
#define COMPILED_CODE_SIZE 4096
|
||||
|
||||
u32 s_prevcomponents; // previous state set
|
||||
|
||||
/*
|
||||
#ifdef _WIN32
|
||||
#ifdef _M_IX86
|
||||
#define USE_JIT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
*/
|
||||
// Note the use of CallCdeclFunction3I etc.
|
||||
// This is a horrible hack that is necessary because in 64-bit mode, Opengl32.dll is based way, way above the 32-bit
|
||||
// address space that is within reach of a CALL, and just doing &fn gives us these high uncallable addresses. So we
|
||||
@ -181,21 +181,21 @@ void GLVertexFormat::SetupVertexPointers() const {
|
||||
#ifdef USE_JIT
|
||||
((void (*)())(void*)m_compiledCode)();
|
||||
#else
|
||||
glVertexPointer(3, GL_FLOAT, vtx_decl.stride, 0);
|
||||
glVertexPointer(3, GL_FLOAT, vtx_decl.stride, VertexManager::s_pBaseBufferPointer);
|
||||
if (vtx_decl.num_normals >= 1) {
|
||||
glNormalPointer(VarToGL(vtx_decl.normal_gl_type), vtx_decl.stride, (void *)vtx_decl.normal_offset[0]);
|
||||
glNormalPointer(VarToGL(vtx_decl.normal_gl_type), vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[0]));
|
||||
if (vtx_decl.num_normals == 3) {
|
||||
glVertexAttribPointer(SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)vtx_decl.normal_offset[1]);
|
||||
glVertexAttribPointer(SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)vtx_decl.normal_offset[2]);
|
||||
glVertexAttribPointer(SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[1]));
|
||||
glVertexAttribPointer(SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[2]));
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (vtx_decl.color_offset[i] != -1) {
|
||||
if (i == 0)
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, vtx_decl.stride, (void *)vtx_decl.color_offset[i]);
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.color_offset[i]));
|
||||
else {
|
||||
glSecondaryColorPointer(4, GL_UNSIGNED_BYTE, vtx_decl.stride, (void *)vtx_decl.color_offset[i]);
|
||||
glSecondaryColorPointer(4, GL_UNSIGNED_BYTE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.color_offset[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -205,12 +205,12 @@ void GLVertexFormat::SetupVertexPointers() const {
|
||||
int id = GL_TEXTURE0 + i;
|
||||
glClientActiveTexture(id);
|
||||
glTexCoordPointer(vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]),
|
||||
vtx_decl.stride, (void *)vtx_decl.texcoord_offset[i]);
|
||||
vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.texcoord_offset[i]));
|
||||
}
|
||||
}
|
||||
|
||||
if (vtx_decl.posmtx_offset != -1) {
|
||||
glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)vtx_decl.posmtx_offset);
|
||||
glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.posmtx_offset));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -381,7 +381,7 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture,float MValueX,float
|
||||
|
||||
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0 && !bFromZBuffer);
|
||||
TextureMngr::MakeRangeDynamic(address,size_in_bytes);
|
||||
return TexDecoder_GetHash64(dest_ptr,size_in_bytes,g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
return GetHash64(dest_ptr,size_in_bytes,g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
}
|
||||
|
||||
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
|
||||
|
@ -290,7 +290,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
||||
FullFormat = (tex_format | (tlutfmt << 16));
|
||||
if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
|
||||
{
|
||||
texHash = TexDecoder_GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
texHash = GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||
{
|
||||
// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
|
||||
@ -300,7 +300,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
||||
// each other stored in a single texture, and uses the palette to make different characters
|
||||
// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
|
||||
// we must make sure that texture with different tluts get different IDs.
|
||||
u64 tlutHash = TexDecoder_GetHash64(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
u64 tlutHash = GetHash64(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
texHash ^= tlutHash;
|
||||
if (g_ActiveConfig.bSafeTextureCache)
|
||||
{
|
||||
@ -324,10 +324,10 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
||||
{
|
||||
if(!g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
hash_value = TexDecoder_GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
hash_value = GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||
{
|
||||
hash_value ^= TexDecoder_GetHash64(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
hash_value ^= GetHash64(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -60,8 +60,8 @@ static GLint max_Index_size = 0;
|
||||
#define MAXIBUFFERSIZE 0xFFFF
|
||||
#define MAXVBOBUFFERCOUNT 0x8
|
||||
|
||||
static GLuint s_vboBuffers[MAXVBOBUFFERCOUNT] = {0};
|
||||
static int s_nCurVBOIndex = 0; // current free buffer
|
||||
//static GLuint s_vboBuffers[MAXVBOBUFFERCOUNT] = {0};
|
||||
//static int s_nCurVBOIndex = 0; // current free buffer
|
||||
static bool Flushed=false;
|
||||
|
||||
|
||||
@ -79,8 +79,9 @@ bool Init()
|
||||
PIBuffer = new u16[max_Index_size];
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
s_nCurVBOIndex = 0;
|
||||
glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
|
||||
s_pBaseBufferPointer = LocalVBuffer;
|
||||
//s_nCurVBOIndex = 0;
|
||||
//glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
g_nativeVertexFmt = NULL;
|
||||
Flushed=false;
|
||||
@ -95,13 +96,13 @@ void Shutdown()
|
||||
delete [] TIBuffer;
|
||||
delete [] LIBuffer;
|
||||
delete [] PIBuffer;
|
||||
glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
|
||||
s_nCurVBOIndex = 0;
|
||||
//glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
|
||||
//s_nCurVBOIndex = 0;
|
||||
}
|
||||
|
||||
void ResetBuffer()
|
||||
{
|
||||
s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
||||
//s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
}
|
||||
|
||||
@ -237,8 +238,8 @@ void Flush()
|
||||
|
||||
(void)GL_REPORT_ERROR();
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
|
||||
glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer - LocalVBuffer, LocalVBuffer, GL_STREAM_DRAW);
|
||||
//glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
|
||||
//glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer - LocalVBuffer, LocalVBuffer, GL_STREAM_DRAW);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
// setup the pointers
|
||||
@ -339,7 +340,7 @@ void Flush()
|
||||
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
||||
glEnable(GL_BLEND);
|
||||
}
|
||||
s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
||||
//s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
|
||||
|
Reference in New Issue
Block a user