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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
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49
Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.h
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49
Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.h
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _RASTERIZER_H_
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#define _RASTERIZER_H_
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#include "NativeVertexFormat.h"
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namespace Rasterizer
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{
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void Init();
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void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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void SetScissor();
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void SetTevReg(int reg, int comp, bool konst, s16 color);
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struct Slope
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{
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float dfdx;
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float dfdy;
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float f0;
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float x0;
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float y0;
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float GetValue(s32 x, s32 y) { return f0 + (dfdx * (x - x0)) + (dfdy * (y - y0)); }
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};
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static Slope ZSlope;
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static Slope WSlope;
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static Slope ColorSlopes[2][4];
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static Slope TexSlopes[8][3];
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}
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#endif
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