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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
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37
Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.h
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37
Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.h
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _TRANSFORM_UNIT_H_
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#define _TRANSFORM_UNIT_H_
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struct InputVertexData;
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struct OutputVertexData;
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namespace TransformUnit
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{
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void MultiplyVec2Mat24(const float *vec, const float *mat, float *result);
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void MultiplyVec2Mat34(const float *vec, const float *mat, float *result);
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void MultiplyVec3Mat33(const float *vec, const float *mat, float *result);
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void MultiplyVec3Mat34(const float *vec, const float *mat, float *result);
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void TransformPosition(const InputVertexData *src, OutputVertexData *dst);
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void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst);
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void TransformColor(const InputVertexData *src, OutputVertexData *dst);
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void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst);
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}
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#endif
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