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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
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66
Source/Plugins/Plugin_VideoSoftware/Src/VideoConfig.cpp
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66
Source/Plugins/Plugin_VideoSoftware/Src/VideoConfig.cpp
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "IniFile.h"
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#include "VideoConfig.h"
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#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
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Config g_Config;
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Config::Config()
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{
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bFullscreen = false;
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bHideCursor = false;
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renderToMainframe = false;
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bShowStats = false;
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bDumpTextures = false;
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bDumpObjects = false;
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bDumpFrames = false;
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bHwRasterizer = false;
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nFrameSkip = 0;
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drawStart = 0;
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drawEnd = 100000;
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}
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void Config::Load()
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "gfx_software.ini");
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iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
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iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
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}
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void Config::Save()
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{
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "gfx_software.ini");
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iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
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iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
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}
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