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https://github.com/dolphin-emu/dolphin.git
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
249
Source/Plugins/Plugin_VideoSoftware/Src/XFMemLoader.h
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249
Source/Plugins/Plugin_VideoSoftware/Src/XFMemLoader.h
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _XFMEMLOADER_H_
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#define _XFMEMLOADER_H_
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#include "Common.h"
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/////////////
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// Lighting
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/////////////
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#define XF_TEXPROJ_ST 0
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#define XF_TEXPROJ_STQ 1
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#define XF_TEXINPUT_AB11 0
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#define XF_TEXINPUT_ABC1 1
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#define XF_TEXGEN_REGULAR 0
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#define XF_TEXGEN_EMBOSS_MAP 1 // used when bump mapping
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#define XF_TEXGEN_COLOR_STRGBC0 2
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#define XF_TEXGEN_COLOR_STRGBC1 3
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#define XF_SRCGEOM_INROW 0 // input is abc
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#define XF_SRCNORMAL_INROW 1 // input is abc
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#define XF_SRCCOLORS_INROW 2
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#define XF_SRCBINORMAL_T_INROW 3 // input is abc
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#define XF_SRCBINORMAL_B_INROW 4 // input is abc
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#define XF_SRCTEX0_INROW 5
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#define XF_SRCTEX1_INROW 6
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#define XF_SRCTEX2_INROW 7
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#define XF_SRCTEX3_INROW 8
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#define XF_SRCTEX4_INROW 9
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#define XF_SRCTEX5_INROW 10
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#define XF_SRCTEX6_INROW 11
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#define XF_SRCTEX7_INROW 12
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#define GX_SRC_REG 0
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#define GX_SRC_VTX 1
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struct Light
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{
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u32 useless[3];
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u32 color; //rgba
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float a0; //attenuation
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float a1;
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float a2;
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float k0; //k stuff
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float k1;
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float k2;
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union
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{
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struct {
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float dpos[3];
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float ddir[3]; // specular lights only
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};
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struct {
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float sdir[3];
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float shalfangle[3]; // specular lights only
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};
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};
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};
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#define LIGHTDIF_NONE 0
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#define LIGHTDIF_SIGN 1
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#define LIGHTDIF_CLAMP 2
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#define LIGHTATTN_SPEC 0 // specular attenuation
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#define LIGHTATTN_SPOT 1 // distance/spotlight attenuation
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#define LIGHTATTN_NONE 2
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#define LIGHTATTN_DIR 3
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union LitChannel
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{
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struct
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{
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unsigned matsource : 1;
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unsigned enablelighting : 1;
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unsigned lightMask0_3 : 4;
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unsigned ambsource : 1;
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unsigned diffusefunc : 2; // LIGHTDIF_X
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unsigned attnfunc : 2; // LIGHTATTN_X
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unsigned lightMask4_7 : 4;
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unsigned unused : 17;
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};
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u32 hex;
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unsigned int GetFullLightMask() const
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{
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return enablelighting ? (lightMask0_3 | (lightMask4_7 << 4)) : 0;
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}
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};
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union INVTXSPEC
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{
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struct
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{
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unsigned numcolors : 2;
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unsigned numnormals : 2; // 0 - nothing, 1 - just normal, 2 - normals and binormals
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unsigned numtextures : 4;
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unsigned unused : 24;
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};
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u32 hex;
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};
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union TXFMatrixIndexA
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{
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struct
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{
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unsigned PosNormalMtxIdx : 6;
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unsigned Tex0MtxIdx : 6;
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unsigned Tex1MtxIdx : 6;
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unsigned Tex2MtxIdx : 6;
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unsigned Tex3MtxIdx : 6;
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};
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struct
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{
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u32 Hex : 30;
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u32 unused : 2;
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};
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};
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union TXFMatrixIndexB
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{
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struct
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{
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unsigned Tex4MtxIdx : 6;
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unsigned Tex5MtxIdx : 6;
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unsigned Tex6MtxIdx : 6;
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unsigned Tex7MtxIdx : 6;
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};
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struct
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{
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u32 Hex : 24;
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u32 unused : 8;
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};
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};
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struct Viewport
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{
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float wd;
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float ht;
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float zRange;
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float xOrig;
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float yOrig;
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float farZ;
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};
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union TexMtxInfo
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{
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struct
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{
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unsigned unknown : 1;
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unsigned projection : 1; // XF_TEXPROJ_X
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unsigned inputform : 2; // XF_TEXINPUT_X
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unsigned texgentype : 3; // XF_TEXGEN_X
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unsigned sourcerow : 5; // XF_SRCGEOM_X
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unsigned embosssourceshift : 3; // what generated texcoord to use
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unsigned embosslightshift : 3; // light index that is used
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};
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u32 hex;
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};
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union PostMtxInfo
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{
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struct
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{
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unsigned index : 6; // base row of dual transform matrix
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unsigned unused : 2;
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unsigned normalize : 1; // normalize before send operation
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};
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u32 hex;
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};
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struct XFRegisters
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{
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u32 posMatrices[256]; // 0x0000 - 0x00ff
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u32 unk0[768]; // 0x0100 - 0x03ff
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u32 normalMatrices[96]; // 0x0400 - 0x045f
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u32 unk1[160]; // 0x0460 - 0x04ff
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u32 postMatrices[256]; // 0x0500 - 0x05ff
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u32 lights[128]; // 0x0600 - 0x067f
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u32 unk2[2432]; // 0x0680 - 0x0fff
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u32 error; // 0x1000
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u32 diag; // 0x1001
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u32 state0; // 0x1002
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u32 state1; // 0x1003
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u32 xfClock; // 0x1004
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u32 clipDisable; // 0x1005
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u32 perf0; // 0x1006
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u32 perf1; // 0x1007
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INVTXSPEC hostinfo; // 0x1008 number of textures,colors,normals from vertex input
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u32 nNumChans; // 0x1009
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u32 ambColor[2]; // 0x100a, 0x100b
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u32 matColor[2]; // 0x100c, 0x100d
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LitChannel color[2]; // 0x100e, 0x100f
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LitChannel alpha[2]; // 0x1010, 0x1011
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u32 dualTexTrans; // 0x1012
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u32 unk3; // 0x1013
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u32 unk4; // 0x1014
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u32 unk5; // 0x1015
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u32 unk6; // 0x1016
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u32 unk7; // 0x1017
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TXFMatrixIndexA MatrixIndexA; // 0x1018
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TXFMatrixIndexB MatrixIndexB; // 0x1019
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Viewport viewport; // 0x101a - 0x101f
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float projection[7]; // 0x1020 - 0x1026
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u32 unk8[24]; // 0x1027 - 0x103e
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u32 numTexGens; // 0x103f
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TexMtxInfo texMtxInfo[8]; // 0x1040 - 0x1047
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u32 unk9[8]; // 0x1048 - 0x104f
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PostMtxInfo postMtxInfo[8]; // 0x1050 - 0x1057
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};
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#define XFMEM_POSMATRICES 0x000
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#define XFMEM_POSMATRICES_END 0x100
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#define XFMEM_NORMALMATRICES 0x400
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#define XFMEM_NORMALMATRICES_END 0x460
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#define XFMEM_POSTMATRICES 0x500
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#define XFMEM_POSTMATRICES_END 0x600
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#define XFMEM_LIGHTS 0x600
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#define XFMEM_LIGHTS_END 0x680
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extern XFRegisters xfregs;
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void InitXFMemory();
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void XFWritten(u32 transferSize, u32 baseAddress);
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void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData);
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void LoadIndexedXF(u32 val, int array);
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#endif
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