VideoConfigDiag: Add stereoscopy options group.

This commit is contained in:
Jules Blok
2014-10-30 23:29:56 +01:00
parent 4d9589b35f
commit 9b22e15180
12 changed files with 75 additions and 34 deletions

View File

@ -41,12 +41,12 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write("//Geometry Shader for 3D stereoscopy\n");
uid_data->stereo = g_ActiveConfig.bStereo;
uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
if (ApiType == API_OPENGL)
{
// Insert layout parameters
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("layout(triangles, invocations = %d) in;\n", g_ActiveConfig.bStereo ? 2 : 1);
out.Write("layout(triangles, invocations = %d) in;\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
else
out.Write("layout(triangles) in;\n");
out.Write("layout(triangle_strip, max_vertices = %d) out;\n", g_ActiveConfig.backend_info.bSupportsGSInstancing ? 3 : 6);
@ -74,7 +74,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("\tlayer = gl_InvocationID;\n");
else
out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.bStereo ? 2 : 1);
out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
out.Write("\tgl_Layer = layer;\n");
out.Write("\tvec4 stereoproj = "I_PROJECTION"[0];\n");
@ -83,7 +83,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n");
out.Write("\t\to = v[i];\n");
if (g_ActiveConfig.bStereo)
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\t\to.pos = float4(dot(stereoproj, v[i].rawpos), dot(" I_PROJECTION"[1], v[i].rawpos), dot(" I_PROJECTION"[2], v[i].rawpos), dot(" I_PROJECTION"[3], v[i].rawpos)); \n");
out.Write("\t\tgl_Position = o.pos;\n");

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@ -321,8 +321,8 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
// Without MSAA, this flag is defined to have no effect.
out.Write("centroid in VS_OUTPUT o;\n");
uid_data->stereo = g_ActiveConfig.bStereo;
if (g_ActiveConfig.bStereo)
uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
if (g_ActiveConfig.iStereoMode > 0)
out.Write("flat in int layer;\n");
out.Write("void main()\n{\n");
@ -926,7 +926,7 @@ static inline void SampleTexture(T& out, const char *texcoords, const char *texs
if (ApiType == API_D3D)
out.Write("iround(255.0 * Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy)).%s;\n", texmap,texmap, texcoords, texmap, texswap);
else
out.Write("iround(255.0 * texture(samp%d, float3(%s.xy * " I_TEXDIMS"[%d].xy, %s))).%s;\n", texmap, texcoords, texmap, g_ActiveConfig.bStereo ? "layer" : "0.0", texswap);
out.Write("iround(255.0 * texture(samp%d, float3(%s.xy * " I_TEXDIMS"[%d].xy, %s))).%s;\n", texmap, texcoords, texmap, g_ActiveConfig.iStereoMode > 0 ? "layer" : "0.0", texswap);
}
static const char *tevAlphaFuncsTable[] =

View File

@ -52,7 +52,7 @@ static inline void GenerateVSOutputStruct(T& object, API_TYPE api_type)
if (g_ActiveConfig.bEnablePixelLighting)
DefineVSOutputStructMember(object, api_type, "float4", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1);
if (g_ActiveConfig.bStereo)
if (g_ActiveConfig.iStereoMode > 0)
DefineVSOutputStructMember(object, api_type, "float4", "rawpos", -1, "POSITION");
object.Write("};\n");
@ -125,11 +125,11 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write("in float%d tex%d; // ATTR%d,\n", hastexmtx ? 3 : 2, i, SHADER_TEXTURE0_ATTRIB + i);
}
out.Write("centroid out VS_OUTPUT %s;\n", (g_ActiveConfig.bStereo) ? "v" : "o");
out.Write("centroid out VS_OUTPUT %s;\n", (g_ActiveConfig.iStereoMode > 0) ? "v" : "o");
out.Write("void main()\n{\n");
if (g_ActiveConfig.bStereo)
if (g_ActiveConfig.iStereoMode > 0)
out.Write("VS_OUTPUT o;\n");
}
else // D3D
@ -205,8 +205,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write("o.pos = float4(dot(" I_PROJECTION"[0], pos), dot(" I_PROJECTION"[1], pos), dot(" I_PROJECTION"[2], pos), dot(" I_PROJECTION"[3], pos));\n");
uid_data->stereo = g_ActiveConfig.bStereo;
if (g_ActiveConfig.bStereo)
uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
if (g_ActiveConfig.iStereoMode > 0)
out.Write("o.rawpos = pos;\n");
out.Write("int4 lacc;\n"
@ -420,7 +420,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
if (api_type == API_OPENGL)
{
if (g_ActiveConfig.bStereo)
if (g_ActiveConfig.iStereoMode > 0)
out.Write("v = o;\n");
out.Write("gl_Position = o.pos;\n");

View File

@ -513,7 +513,7 @@ void VertexShaderManager::SetConstants()
memcpy(constants.projection, correctedMtx.data, 4*16);
}
if (g_ActiveConfig.bStereo && xfmem.projection.type == GX_PERSPECTIVE)
if (g_ActiveConfig.iStereoMode > 0 && xfmem.projection.type == GX_PERSPECTIVE)
{
float offset = g_ActiveConfig.iStereoSeparation / (200.0f * g_ActiveConfig.iStereoFocalLength);
constants.stereooffset[0] = offset;

View File

@ -66,7 +66,7 @@ void VideoConfig::Load(const std::string& ini_file)
settings->Get("DumpEFBTarget", &bDumpEFBTarget, 0);
settings->Get("FreeLook", &bFreeLook, 0);
settings->Get("UseFFV1", &bUseFFV1, 0);
settings->Get("Stereo", &bStereo, false);
settings->Get("StereoMode", &iStereoMode, 0);
settings->Get("StereoSeparation", &iStereoSeparation, 65);
settings->Get("StereoFocalLength", &iStereoFocalLength, 100);
settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
@ -140,7 +140,7 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
CHECK_SETTING("Video_Settings", "Stereo", bStereo);
CHECK_SETTING("Video_Settings", "StereoMode", iStereoMode);
CHECK_SETTING("Video_Settings", "StereoSeparation", iStereoSeparation);
CHECK_SETTING("Video_Settings", "StereoFocalLength", iStereoFocalLength);
CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
@ -203,7 +203,7 @@ void VideoConfig::VerifyValidity()
// TODO: Check iMaxAnisotropy value
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
if (!backend_info.bSupportsStereoscopy) bStereo = false;
if (!backend_info.bSupportsStereoscopy) iStereoMode = 0;
}
void VideoConfig::Save(const std::string& ini_file)
@ -231,7 +231,7 @@ void VideoConfig::Save(const std::string& ini_file)
settings->Set("DumpEFBTarget", bDumpEFBTarget);
settings->Set("FreeLook", bFreeLook);
settings->Set("UseFFV1", bUseFFV1);
settings->Set("Stereo", bStereo);
settings->Set("StereoMode", iStereoMode);
settings->Set("StereoSeparation", iStereoSeparation);
settings->Set("StereoFocalLength", iStereoFocalLength);
settings->Set("EnablePixelLighting", bEnablePixelLighting);

View File

@ -71,6 +71,9 @@ struct VideoConfig final
bool bForceFiltering;
int iMaxAnisotropy;
std::string sPostProcessingShader;
int iStereoMode;
int iStereoSeparation;
int iStereoFocalLength;
// Information
bool bShowFPS;
@ -92,9 +95,6 @@ struct VideoConfig final
bool bDumpEFBTarget;
bool bUseFFV1;
bool bFreeLook;
bool bStereo;
int iStereoSeparation;
int iStereoFocalLength;
bool bBorderlessFullscreen;
// Hacks