VideoConfigDiag: Add stereoscopy options group.

This commit is contained in:
Jules Blok
2014-10-30 23:29:56 +01:00
parent 4d9589b35f
commit 9b22e15180
12 changed files with 75 additions and 34 deletions

View File

@ -66,7 +66,7 @@ void VideoConfig::Load(const std::string& ini_file)
settings->Get("DumpEFBTarget", &bDumpEFBTarget, 0);
settings->Get("FreeLook", &bFreeLook, 0);
settings->Get("UseFFV1", &bUseFFV1, 0);
settings->Get("Stereo", &bStereo, false);
settings->Get("StereoMode", &iStereoMode, 0);
settings->Get("StereoSeparation", &iStereoSeparation, 65);
settings->Get("StereoFocalLength", &iStereoFocalLength, 100);
settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
@ -140,7 +140,7 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
CHECK_SETTING("Video_Settings", "Stereo", bStereo);
CHECK_SETTING("Video_Settings", "StereoMode", iStereoMode);
CHECK_SETTING("Video_Settings", "StereoSeparation", iStereoSeparation);
CHECK_SETTING("Video_Settings", "StereoFocalLength", iStereoFocalLength);
CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
@ -203,7 +203,7 @@ void VideoConfig::VerifyValidity()
// TODO: Check iMaxAnisotropy value
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
if (!backend_info.bSupportsStereoscopy) bStereo = false;
if (!backend_info.bSupportsStereoscopy) iStereoMode = 0;
}
void VideoConfig::Save(const std::string& ini_file)
@ -231,7 +231,7 @@ void VideoConfig::Save(const std::string& ini_file)
settings->Set("DumpEFBTarget", bDumpEFBTarget);
settings->Set("FreeLook", bFreeLook);
settings->Set("UseFFV1", bUseFFV1);
settings->Set("Stereo", bStereo);
settings->Set("StereoMode", iStereoMode);
settings->Set("StereoSeparation", iStereoSeparation);
settings->Set("StereoFocalLength", iStereoFocalLength);
settings->Set("EnablePixelLighting", bEnablePixelLighting);