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GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
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@ -14,6 +14,8 @@ struct geometry_shader_uid_data
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u32 NumValues() const { return sizeof(geometry_shader_uid_data); }
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u32 stereo : 1;
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u32 numTexGens : 4;
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u32 pixel_lighting : 1;
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};
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#pragma pack()
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