VideoCommon: assume the majority of os/drivers support parallel compiling of shaders, we can create bugs if there are issues. Android is assumed buggy

This commit is contained in:
iwubcode
2022-01-04 20:40:07 -06:00
parent 3feea704e0
commit 9b4e5b00ee
3 changed files with 3 additions and 24 deletions

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@ -318,9 +318,6 @@ enum Bug
// BUG: Multi-threaded shader pre-compilation sometimes crashes
// Used primarily in Videoconfig.cpp's GetNumAutoShaderPreCompilerThreads()
// refer to https://github.com/dolphin-emu/dolphin/pull/9414 for initial validation coverage
// All untested platforms will report as having this bug as to avoid crashes
// Note that things should highly likely work out fine on D3D
// so we didn't extend the Bug API to also support D3D
BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION
};